Modern Age Unit Build Charts

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Contents

Research & Development Project Summary

Note: Some of the Projects are optional to a campaign, and some of the resulting unit types are also optional to a campaign.

Name Pre-requisites Advances Results
Tech Level 9
Admiralty None 2 Gains one Naval Op. Can invest in Naval Ops QR.
Tech Level 10
Balloons (Optional) None 2 Can build Draken (d) units – hot air balloons, useful for artillery spotting.
Tech Level 11
Steamships None 5 Can build Wooden Steamship (xsw, scw, st and gb) units and Shipyards.
Tech Level 12
General Staff None 2 Gains one Army Op. Can invest in Army Ops QR.
Ironclads Steamships, 1 Shipyard 2 Can build Steam Cruiser (sfw) units & Ironclad (sw) Battleships
Battleships Ironclads, 3 Shipyards 3 Can build Steel Hulled (hsw) Battleships and (mt) transports.
Super-Heavy Artillery None 4 Can build Super-Heavy Artillery (shg) units.
The Analytical Engine None 4 Bonus to further R&D projects.
Tech Level 13
Naval Architecture Battleships, 3 Shipyards 4 Can build pre-modern capital ships (bw, ac, pc) and steel hulled transports (ms)
Internal Combustion Engine None 6 Allows many subsequent projects.
Torpedoes Naval Architecture 2 Can build Torpedo Equipped Surface Ships (tbd, xtb) units.
Submersibles Naval Architecture, Internal Combustion Engine, Torpedoes 3 Can build (sub) units and submarine yards
- Submersibles, Admiralty - Can use Sub based Naval Ops
Motorized Transport Internal Combustion Engine 3 Can build Motorized Infantry (ti) Artillery (tfg, tsg) and Engineers (ts).
Flying Machines: Biplane Internal Combustion Engine 4 Can build Fighter (bf), Bomber (bib) and Transport (bit) Aircraft units. Can build Aircraft Factories.
Airships (Optional) Internal Combustion Engine 2 Can build Airships (z), Scout Airships (zs), and Airship yards
Large Airships (Optional) Airships, 4 Airship Yards 3 Can build Heavy Airships (zh) and Transport Airships (zt)
Airship Carrier (Optional) Naval Architecture, Airships, 6 Shipyards 3 Can build (acw) units
Tech Level 14
Air Command Airships OR Biplane 2 Gains one Air Op. Can invest in Air Ops QR.
Parachute Infantry Biplane, 10 Aircraft Factories 2 Can build Parachute Infantry (pi) units.
Improved Engines Naval Architecture, Internal Combustion, 6 Shipyards 4 Allows modern merchant ship (mm) units and many subsequent projects.
Modern Warships Torpedoes, Improved Engines 4 Can build Modern Surface Combatants (bb, bc, ca, cl, cla, dd, de, ce) units.
Aircraft Carrier Modern Warships, Carrier Aircraft(*) 1 Can build Modern Carriers (cv, cvl, cve) units, and (cab, cva) units at TL15.
Flying Machines: Carrier Aircraft Biplane, Aircraft Carrier (*), 5 Aircraft Factories 4 Can build Carrier Biplane Fighter (bcf) and (bcb) units and Monoplane and jet equivalents when relevant project completed.
Submarines Submersibles, Improved Engines, 3 Submarine yards 2 Can build (ss) units.
Landships Motorized Transport 5 Provides a Combat Bonus unless the opponent has also completed the Project.
Armored Fighting Vehicle: Light Tank Internal Combustion, Landship 4 Can build Light Tank (afx) units.
Tech Level 15
Flying Machines: Monoplane Light Biplane, 4 Aircraft Factories 3 Can build Fighter (af) and Bomber (ab) Aircraft units
Flying Machines: Monoplane Heavy Monoplane Light, 10 Aircraft Factories 1 Can build Cargo (act) and Heavy Bomber (ahb) Aircraft units.
Mechanized Troops Light Tank 3 Can build Mechanized versions of Infantry (mi) and Artillery (mfg) and Engineers (ms).
Armored Fighting Vehicle: Medium Tank Light Tank 4 Can build Medium Tank (afv) units and heavier Mechanized Artillery (msg)
Amphibious Warfare Vessel Improved Engines, Light Tank 3 Can build Attack Cargo Ships (vka) and Amphibious Assault Ships (vph).
Armored Fighting Vehicle: Heavy Tank Medium Tank 3 Can build Heavy Tank (afh) units.
Rocketry: Single-Stage Rocket None 6 Can build Single-Stage Rockets (ssr) units.
Radio Internal Combustion 3 Combat bonus
Radar Radio 5 Combat and Intercept bonus
Sonar Radio 5 Combat and Intercept bonus
Tech Level 16
Armored Fighting Vehicle: Battle Tank Heavy Tank 3 Can build Battle units (afb) units.
Flying Machines: Jet Light Monoplane Light, 20 Aircraft Factories 5 Can build Jet Fighter (jf) and Bomber (ib) units
Flying Machines: Jet Heavy Jet Light, 30 Aircraft Factories 1 Can build Jet Cargo Transport (jct) and Heavy Bomber (jhb) units.
Helicopters Monoplane Light, 10 Aircraft Factories 5 Can build Airmobile Infantry (ami).
Rocketry: Dual-Stage Rocket Single-Stage Rocket, 5 Rocket Factories, Radio 5 Can build Dual-Stage Rocket (dsr) units.
Rocketry: Manned Capsule Dual-Stage Rocket, 10 Rocket Factories, Spaceport 2 Can build a low orbit manned space craft (smr) unit.
Rocketry: Rocketplane Single-Stage Rocket, Jet Heavy, 5 Rocket Factories, 16 Aircraft Factories, Radio 6 Can build a reusable primitive spaceplane (rpr) unit.
Nuclear: Theoretical Nuclear Physics None 8 Can build Nuclear Production Factories
Nuclear: Atomic Bomb Theoretical Nuclear Physics, 5 Nuclear Production Factories 6 Can build Atomic Bomb (nab) unit.

Renaissance Unit Construction Chart

Unit Name Code GPc NFPc Indust C AP Cargo Support Combat Siege Build At…
Cavalry
Cavalry C 6.0 1 1 8 4 0.6 2.3 0.8 Fc
Heavy Elite Cavalry HEC 11.0 2 2 9. 4 1.1 3.4 1.1 Fc
Inexperienced Cavalry IC 2.5 1 - 8 3 0.25 0.8 0.3 Hm,Fc,Csr
Light Cavalry XC 4.0 1 - 10 2 0.4 0.8 0.3 Hm,Fc,Csr
Light Elite Cavalry XEC 9.0 2 - 11 2 0.9 1.1 0.4 Fc
Artillery
Prerequisite - TL 8
Bombard BG 7 1 1 6 8 0.8 0.5 2 Fc
Prerequisite – TL 10
Siege Artillery SG 12 1 2 6 9 1.2 2 4 Fc
Prerequisite – TL 11
Artillery G 6 1 1 8 5 0.6 3 2 Fc
Infantry
Heavy Elite Infantry HEI 7.0 2 2 8 3 0.7 2.3 3.4 Fc
Infantry I 4.0 1 1 7 3 0.4 1.5 2.3 Fc
Inexperienced Infantry II 1.5 1 - 7 2 0.15 0.5 0.8 Hm,Fc,Crh
Light Elite Infantry XEI 5.0 2 - 10 1 0.5 0.8 1.1 Fc
Light Infantry XI 2.0 1 - 9 1 0.2 0.5 0.8 Hm,Fc
Forts and Engineers
Field Fort F 5.0 1 - -- -- 0.3 5.0 -- Cr
Siege Engineers S 4.0 1 1 8 2 0.4 0.5 4.0 Fc
Wall Point WP 8.0 1 - -- -- 0.5 -- 10.0 Cc
Warships
Pre TL6 Ships
Light Transports XT 3 0.1 1 18+Nav (1) 0.3 (0.0) (0.0) HBZ Pa
Light Warship XW 5 0.2 1 14+Nav 0 0.5 0.5 0.5 HBZ Pa
Cog CT 4 0.1 1 12+Nav (3) 0.4 (0.0) (0.0) HBZ Pa
TL6 Ships
Caravel W 6 0.5 3 14+Nav (1) 0.6 2.0 1.0 HBZ Pc
TL7 Ships
Carrack CW 7 1 4 16+Nav (2) 0.7 4.0 3.0 HBZ Pc
Prerequisite – TL8
Ordinary Transports T 4 0.1 1 17+Nav (3) 0.4 (0.0) (0.0) HBZ Pa
Prerequisite – TL8, Navigation 4+
Corvette VW 3 0.2 1 20+Nav 0 0.3 0.5 0.5 HBZ Pc
Galleon EW 24 1 4 17+Nav (2) 2.4 4.0 4.0 Dockyard
Prerequisite – TL 9, Navigation 4+
Ship of the Line - 1st Rank HW 66 2.5 16 17+Nav (2) 6.6 11 11 Dockyard
Ship of the Line - 3rd Rank FW 54 1.5 8 17+Nav (2) 5.4 9.0 9.0 Dockyard
Frigate GFW 18 0.8 4 23+Nav (1) 1.8 3.0 3.0 HBZ Pc
Prerequisite - TL 10, Navigation 5+
Heavy Frigate HFW 42 1 4 23+Nav (2) 4.2 7.0 7.0 Dockyard
Prerequisite – TL11, Project: Steamships
Wooden Steam Battleship XSW 70 2.5 1 32+Nav (2) 7.0 12 24 Shipyard
Wooden Steam Cruiser SCW 50 1 1 36+Nav (1) 5.0 8.0 16 Shipyard
Wooden Steam Transport ST 10 0.1 1 32+Nav (5) 1.0 (0.0) (0.0) Shipyard
Gunboat GB 10 0.2 1 32+Nav 0 1.0 1.0 0.6 Dockyard, Shipyard

Notes:

  • HM : Unit can be built in the Homeland of the Nation, regardless of wether there is a city there or not.
  • FC : Unit can be built at a Friendly city within the Homeland Build Zone of the nation.
  • CSR : Unit type can be built at a Friendly Steppe region within the nation. This region does not have to be within the Homeland Build Zone of the nation.
  • « None » : Unit cannot be built by normal means, but appear as a result of Holy Wars and Crusades.
  • CC: Unit can be built in a controlled city with the exception of Non-Paying Tributary.
  • CR: Unit can be built in a controlled region with the exception of Non-Paying Tributary.
  • CRH : Unit can be built in a controlled region within the Homeland Build Zone of the nation.
  • PA : Unit type can be built in a Port Area within the Homeland Build Zone of the nation.
  • PC : Unit type can be built at a Port City within the Homeland Build Zone of the nation.
  • FA : Unit type can be built at a controlled Ferry Arrow.
  • (Cargo): Carrying capacity of a ship unit.
  • Cargo: Cost of the unit to be carried by a ship unit.
  • Marines: Infantry carried on a warship (but not on transports) fight in any boarding actions and close combat as marines. Note however, that boarding actions and other naval combat are tough on marines. No other unit type can fight aboard a ship.
  • Galleon: A Galleon represents a ‘Great Ship’ and a Ship of the Line 4th Rank.
  • Frigate: A frigate represents a Ship of the Line 5th Rank.
  • Gunboat: A gunboat can be built at a Dockyard or a Shipyard.

Note: Ship unit actual movements rates units are calculated by adding the Navigation Rating of your nation to the shown AP rate.

Yard Cost Type Source of Capacity
Dockyard Dockyard + PC
Steamship Shipyard + HM

Industrial Build Chart

Unit Name Code GPc NFPc Indust C AP Cargo Support Combat Siege Build At…
Cavalry
Cavalry C 9.0 1 1 9 4 0.6 2.3 0.8 Fc
Heavy Elite Cavalry HEC 17.0 2 2 10 4 1.1 3.4 1.1 Fc
Light Cavalry XC 7.0 1 1 11 2 0.4 0.8 0.3 Hm,Fc,Csr
Light Elite Cavalry XEC 15.0 2 1 12 2 0.9 1.1 0.4 Fc
Artillery
Artillery G 6 1 2 8 5 0.6 3.0 2.0 Fc
Siege Artillery SG 12 1 3 6 9 1.2 2.0 4.0 Fc
Project: Super-Heavy Artillery
Super-Heavy Artillery SHG 25.0 2 6 -- 10 2.5 (10.0) 10.0 Fc
Project: Motorized Transport
Motorized Field Artillery TFG 8.0 2 5 14 5 2.0 4.0 3.0 Fc
Motorized Siege Artillery TSG 10.0 2 5 14 5 2.0 2.0 5.0 Fc
Infantry
Heavy Elite Infantry HEI 7.0 2 2 9 3 0.7 2.3 3.4 Fc
Infantry I 4.0 1 1 8 3 0.4 1.5 2.3 Fc
Inexperienced Infantry II 1.5 1 - 8 2 0.15 0.5 0.8 Hm,Fc,Crh
Light Elite Infantry XEI 5.0 2 1 11 1 0.5 0.8 1.1 Fc
Light Infantry XI 2.0 1 1 10 1 0.2 0.5 0.8 Hm,Fc
Project: Motorized Transport
Motorized Infantry TI 9.0 2 4 15 4 1.2 2.0 2.3 Fc
Project: Mechanized Troops
Mechanized Infantry MI 12.0 2 5 20 5 2.4 4.0 2.5 Fc
Project: Parachute Infantry
Parachute Infantry PI 4.0 2 2a 6 1 0.4 0.8 1.0 Fc + Aircraft Factory
Project: Helicopters
Airmobile Infantry AMI 15.0 2 3g / 2a 25 5 3.0 3.0 1.5 Fc + Aircraft Factory
Civilians
Force Point (Colonists) NFP N/A N/A - 8 2 1.0 6.0 - Fr
Refugees (Tribal) Point TBL N/A N/A - 9 10 9.0 5.0 - Cannot be built.
Forts and Engineers
Field Fort F 5.0 1 - - - 0.3 5.0 5.0 Cr
Wall Point WP 8.0 1 - - - 0.5 - 10.0 Cc
Siege Engineers S 4.0 1 2 9 2 0.4 0.5 4.0 Fc
Project: Motorized Transport
Motorized Engineers TS 12.0 2 4 15 5 1.6 1.0 5.0 Fc
Project: Mechanized Troops
Mechanized Engineers MS 15.0 2 5 20 6 3.2 2.0 7.0 Fc
Mechanized
Project: Light Tank
Light Tank AFX 8.0 1 4 9 3 1.6 2.0 0.5 Fc
Project: Medium Tank
Medium Tank AFV 12.0 1 5 9 4 2.4 4.0 1.0 Fc
Project: Heavy Tank
Heavy Tank AFH 15.0 1 6 9 5 3.0 8.0 1.5 Fc
Project: Battle Tank
Battle Tank AFB 18.0 1 6 12 6 4.0 12.0 2.0 Fc
Sailing Ships
Ordinary Transports T 4 0.1 1 18+Nav (3) 0.4 (0.0) (0.0) HBZ Pa
Light Transports XT 3 0.1 1 18+Nav (1) 0.3 (0.0) (0.0) HBZ Pa
Prerequisite - Navigation 4+
Ship of the Line - 1st Rank HW 66 2.5 16 18+Nav (2) 6.6 11 11 Dockyard
Ship of the Line - 3rd Rank FW 54 1.5 8 18+Nav (2) 5.4 9.0 9.0 Dockyard
Galleon EW 24 1 4 18+Nav (2) 2.0 4.0 4.0 Dockyard
Frigate GFW 18 0.8 4 24+Nav (1) 1.8 3.0 3.0 HBZ Pc
Corvette VW 3 0.2 1 21+Nav 0 0.3 0.5 0.5 HBZ Pc
Prerequisite - Navigation 5+
Heavy Frigate HFW 42 1 4 24+Nav (2) 4.2 7.0 7.0 Dockyard
Steamship Era (TL11 Hybrid Sail/Steam) Naval Units
Project: Steamships
Wooden Steam Battleship XSW 70 2.5 1 32+Nav (2) 7.0 12 24 Shipyard
Wooden Steam Cruiser SCW 50 1 1 36+Nav (1) 5.0 8.0 16 Shipyard
Wooden Steam Transport ST 10 0.1 1 32+Nav (5) 1.0 (0.0) (0.0) Shipyard
Gunboat GB 10 0.2 1 32+Nav 0 1.0 1.0 0.6 Dockyard, Shipyard
Ironclad Era (TL12 Hybrid Sail/Steam) Naval Units
Project: Ironclads
Ironclad Cruiser SFW 60 1 2 36+Nav (1) 6.0 12 20 Shipyard
Ironclad Battleship SW 80 2 3 32+Nav (2) 8.0 16 30 Shipyard
Project: Battleships
Steel Hulled Battleship HSW 90 2 5 32+Nav (2) 9.0 16 30 Shipyard
Metal Hulled Transport MT 10 0.1 1 32+Nav (6) 1.0 (0.0) (0.0) Shipyard
Pre-modern Era (TL13 Coal Fired/Multi-Caliber) Naval Units
Project: Naval Architecture
Battleship BW 120 2 8 36+Nav (2) 12 24 36 Shipyard
Armored Cruiser AC 100 1.5 6 36+Nav (2) 10 20 32 Shipyard
Protected Cruiser PC 50 1 2 40+Nav (1) 5.0 16 20 Shipyard
Steel Transport MS 10 0.1 2 32+Nav (8) 1.0 (0.0) (0.0) Shipyard
Project: Torpedoes
Torpedo Boat Destroyer TBD 40 1 1 40+Nav 0 4.0 4.0 1.0 Shipyard
Torpedo Boat XTB 20 0.5 1 40+Nav 0 2.0 2.0 0.8 Dockyard, Shipyard
Project: Submersible
Submersible SB 10 0.2 1 24+Nav 0 1.0 1.0 0.0 Sub Yard
Modern (TL14 Diesel Oil or Coal / Single Caliber) Naval Units
Project: Improved Engines
Modern Merchantship MM 10 0.1 3 32+Nav (10) 1.0 (0.0) (0.0) Shipyard
Project: Modern Warships
Modern Battleship BB 200 5 16 40+Nav (3) 20 48 36 Shipyard
Battlecruiser BC 150 4 14 44+Nav (2) 15 40 32 Shipyard
Heavy Cruiser CA 100 3 10 44+Nav (2) 10 30 24 Shipyard
Light Cruiser CL 80 2 6 48+Nav (1) 8.0 20 20 Shipyard
Destroyer DD 40 1 3 40+Nav 0 4.0 8.0 10 Shipyard
Project Submarines
Submarine SS 15 0.2 2 24+Nav 0 1.5 2.0 0.0 Sub Yard
Project: Aircraft Carrier
Aircraft Carrier CV 200 8 12 42+Nav 4a/c 20 19 0.0 Shipyard
Light Carrier CVL 100 4 6 48+Nav 3a/c 10 8.0 0.0 Shipyard
Modern (TL15 Diesel Oil or Coal / Single Caliber) Naval Units
Project: Aircraft Carrier
Fleet Carrier CVA 300 12 15 42+Nav 5a/c 25 26 0.0 Shipyard
Project: Amphibious Warfare Vessel
Amphibious Assault Ship VPH 80 1 6 40+Nav (10) 8.0 (8.0) (4.0) Shipyard
Aircraft
Project: Biplane
Biplane Fighter BF 5.0 1 1 Range 1 2 1.0 1.0 0.1 Aircraft Factory
Biplane Bomber BIB 8.0 1 2 Range 1 4 1.6 (1.0) 1.5 Aircraft Factory
Biplane Cargo Transport BIT 6.0 1 1 Range 1 2 or (1) 1.2 (1.0) - Aircraft Factory
Project: Carrier Aircraft
Biplane Carrier Fighter BCF 6.0 1 2 Range 0 2 1.2 1.0 0.1 Aircraft Factory
Biplane Carrier Bomber BCB 9.0 1 3 Range 1 4 1.8 (1.0) 1.0 Aircraft Factory
Carrier Fighter CVF 6.0 1 2 Range 1 2 1.2 1.5 - Aircraft Factory
Carrier Bomber CVB 9.0 1 3 Range 2 4 1.8 (1.5) 2.0 Aircraft Factory
Jet Carrier Fighter JCF 6.0 1 3 Range 3 2 1.2 3.0 1.0 Aircraft Factory
Jet Carrier Bomber JCB 9.0 1 4 Range 5 4 1.8 (3.0) 4.0 Aircraft Factory
Project: Monoplane Light
Fighter AF 5.0 1 2 Range 2 2 1.0 2.0 1.0 Aircraft Factory
Bomber AB 8.0 1 4 Range 4 4 1.6 (2.0) 3.0 Aircraft Factory
Project: Monoplane Heavy
Cargo Transport ACT 6.0 1 2 Range 4 2 or (1) 1.2 (1.0) - Aircraft Factory
Heavy Bomber AHB 12.0 1 8 Range 6 6 2.4 (3.0) 6.0 Aircraft Factory
Project: Jet Light
Jet Fighter JAF 5.0 1 2 Range 5 2 1.0 4.0 1.0 Aircraft Factory
Jet Bomber JAB 8.0 1 4 Range 8 4 1.6 (4.0) 5.0 Aircraft Factory
Project: Jet Heavy
Jet Cargo Transport JCT 6.0 1 4 Range 8 2 or (1) 1.2 (2.0) -- Aircraft Factory
Jet Heavy Bomber JHB 12.0 1 16 R.12 6 2.4 (6.0) 10.0 Aircraft Factory
Rockets
Project: Single-Stage Rocket
Single-Stage Rocket SSR 10.0 1 2 R 1-3 4 1.0 (1.0) 5.0 Rocket Factory
Project: Dual-Stage Rocket
Dual-Stage Rocket DSR 100.0 2 5 R 2-3LH 7 10.0 (2.0) 10.0 Rocket Factory
Project: Manned Capsule
Manned Space Capsule SMR 50.0 2 6 -- 5.0 (2.0) - Rocket Factory
Project: Rocketplane
Rocketplane RPR 250.0 2 5r/16a 1-9LH 25.0 (3.0) - Rocket Factory + Aircraft Factory
Nuclear Weapons
Project: Atomic Bomb
Atomic Bomb NAB 100.0 2 5 -- 1 10.0 -- 50 Nuclear Production Factories

Notes:

  • HM : Unit can be built in the Homeland of the Nation, regardless of wether there is a city there or not.
  • FC : Unit can be built at a Friendly city within the Homeland Build Zone of the nation.
  • CSR : Unit type can be built at a Friendly Steppe region within the nation. This region does not have to be within the Homeland Build Zone of the nation.
  • « None » : Unit cannot be built by normal means, but appear as a result of Holy Wars and Crusades.
  • CC: Unit can be built in a controlled city with the exception of Non-Paying Tributary.
  • CR: Unit can be built in a controlled region with the exception of Non-Paying Tributary.
  • CRH : Unit can be built in a controlled region within the Homeland Build Zone of the nation.
  • PA : Unit type can be built in a Port Area within the Homeland Build Zone of the nation.
  • PC : Unit type can be built at a Port City within the Homeland Build Zone of the nation.
  • FA : Unit type can be built at a controlled Ferry Arrow.
  • (Cargo): Carrying capacity of a ship, airship or aircraft unit.
  • Cargo: Cost of the unit to be carried by a ship, airship or aircraft unit.
  • Marines: Infantry carried on a warship (but not on transports) fight in any boarding actions and close combat as marines. Note however, that boarding actions and other naval combat are tough on marines. No other unit type can fight aboard a ship.
  • Galleon: A Galleon represents a ‘Great Ship’ and a Ship of the Line 4th Rank.
  • Frigate: A frigate represents a Ship of the Line 5th Rank.
  • Gunboat: A gunboat can be built at a Dockyard or a Shipyard.
  • Torpedo Boat: A Torpedo Boat can be built at a Dockyard or a Shipyard.

Note: Ship unit actual movements rates units are calculated by adding the Navigation Rating of your nation to the shown AP rate.

Yard Cost Type Source of Capacity
Dockyard Dockyard + PC
Airship Airship Factories + HM
Steamship or Improved Engines Ship Shipyard + HM
Submarine or Submersible Submarine Yard + HM
Ship PC generic Yard
Heavy Unit FC generic Yard
Artillery FC generic Yard
Mechanized, Motorized and AFV FC generic Yard
Aircraft Aircraft Factories + HM
Rockets Rocket Factories + HM
Nuclear Weapons Nuclear Production Facilities + HM

Optional Unit Construction Chart

Unit Name Code GPc NFPc Indust C AP Cargo Support Combat Siege Build At…
Miscellaneous
Elephants EL 5.0 1 1 8 4 0.5 1.5 0.5 Hm,Fc
Elephant Archers ELM 6.0 1 1 8 4 0.5 1.5 1.0 Hm,Fc
Prerequisite - TL 5
Heavy Chariot HCH 10.0 1 1 8 4 1.1 2.0 - Fc
Catapults CAT 5 1 1 5 6 0.8 - 1.0 Fc
Siege Tower STO 6 2 1 5 8 1.0 - 5.0 Fc
Artillery
Prerequisite - TL 9
Elephant Artillery ELG 8.0 1 2 7 5 0.6 2.0 2.0 Fc
Hussite War Wagon WW 9.0 1 2 8 4 0.5 2.5 0.5 Hm, Fc
Horse Artillery HG 6 1 2 9 7 0.6 2 1 Fc
Project: Mechanized Troops
Mechanized Artillery MFG 10.0 2 6 18 6 4.0 5.0 4.0 Fc
Project: Medium Tank
Mechanized Siege Artillery MSG 14.0 2 6 18 6 4.1 3.0 6.0 Fc
Ships
Prerequisite - TL 5
Nordic Longship NRW 15 0.1 1 18+Nav (1) 1.5 1.0 0 HBZ Pa
Roman Roundship RRT 20 0.1 3 15+Nav (4) 2.0 (0.0) (0.0) HBZPc
Trireme RW 12 0.2 2 12+Nav (0) 1.2 1.0 0 HBZ Pc
Bireme XRW 10 0.1 1 12+Nav (0) 1.0 0.5 0 HBZ Pa
Prerequisite - TL 6
Galleass HRW 14 0.3 2 12+Nav 0 1.4 1.5 1.0 HBZ Pc
Dhow DW 13 0.2 3 14+Nav (1) 1.3 0.5 0.5 HBZ Pc
Prerequisite – TL 9, Navigation 4+
Ship of the Line - 2nd Rank GW 60 2 12 18+Nav (2) 6.0 10 10 Dockyard
Frigate – 6th Rank FFW 9 0.5 2 24+Nav (1) 0.9 1.5 1.5 HBZ Pc
Frigate – 7th Rank EFW 6 0.3 1 24+Nav 0 0.6 1.0 1.0 HBZ Pc
Project: Airship Carrier
Airship Carrier ACW 60 1.5 2 40+Nav 2zs/1z 6.0 0.0 0.0 Shipyard
Project: Modern Warships
Anti-aircraft Cruiser CLA 80 2 8 48+Nav (1) 8.0 16 15 Shipyard
Destroyer Escort DE 30 0.5 2 40+Nav 0 3.0 6.0 8.0 Shipyard
Modern Corvette CE 20 0.2 1 48+Nav 0 2.0 4.0 6.0 Shipyard
Project: Aircraft Carrier
Escort Carrier CVE 40 1.5 2 36+Nav 1a/c 4.0 4.0 0.0 Shipyard
TL15, Project: Aircraft Carrier
Battle Carrier CAB 250 8 12 42+Nav 4a/c 20 25 0.0 Shipyard
TL15, Project: Amphibious Warfare Vessel
Attack Cargo Ship VKA 40 0.1 3 32+Nav (8) 2.5 (4.0) (2.0) Shipyard
Airships
Project: Balloons
Draken D 5 0.1 2 8 1 0.5 (0.0) (0.0) Fc
Project: Airships
Airship Z 10 0.1 2 Range 4 0 1.0 3.0 3.0 Airship Yard
Scout Airship ZS 5 0.1 1 Range 3 0 0.5 1.0 0.0 Airship Yard
Projects: Large Airships
Heavy (Bomber) Airship ZH 15 0.1 3 Range 6 0 1.5 6.0 9.0 Airship Yard
Transport Airship ZT 15 0.1 3 Range 8 (1) 1.5 (1.0) (0.0) Airship Yard
  • Elephant units are particularly effective against cavalry.
  • The bireme, trireme and galleass are not open-ocean vessels and will be lost with all hands if they attempt to cross an open ocean arrow or a hostile sea zone.

Artillery Unit Capabilities

Unit Name Code Armor Anti-Aircraft Strength Combat Siege Ranged
Bombard BG 0 0 0.5 2.0 0.0
Horse Artillery HG 0 0 2.0 1.0 0.0
Siege Artillery SG 0 0 2.0 4.0 0.0
Artillery G 0 1 3.0 2.0 1.0
Super-Heavy Artillery SHG 0 0 (10.0) 10.0 (10.0)
Motorized Field Artillery TFG 0 2 4.0 3.0 4.0
Motorized Siege Artillery TSG 0 0 2.0 5.0 2.0
Mechanized Artilery MFG 3 3 5.0 4.0 5.0
Mechanized Siege Artillery MSG 3 0 3.0 6.0 3.0
  • The Armor represents the combination of armor and structural strength.
  • Siege artillery consists of heavy guns – howitzers and heavy mortars.
  • Motorized artillery consists of towed guns. Mechanized are self-propelled.

Cavalry, Infantry and Engineer Unit Capabilities

Unit Name Code Armor Anti-Aircraft Strength Combat Siege Ranged Scouting Factor
Cavalry C 0 0 2.3 0.8 0.0 0
Heavy Elite Cavalry HEC 0 0 3.4 1.1 0.0 0
Inexperienced Cavalry IC 0 0 0.8 0.3 0.0 0
Light Cavalry XC 0 0 0.8 0.3 0.0 1
Light Elite Cavalry XEC 0 0 1.1 0.4 0.0 1.5
Heavy Elite Infantry HEI 0 0 2.3 3.4 0.0 0
Infantry I 0 0 1.5 2.3 0.0 0
Inexperienced Infantry II 0 0 0.5 0.8 0.0 0
Light Elite Infantry XEI 0 0 0.8 1.1 0.0 0
Light Infantry XI 0 0 0.5 0.8 0.0 0
Motorized Infantry TI 0 0 2.0 2.3 0.0 0
Mechanized Infantry MI 3 1 4.0 2.5 0.0 1
Parachute Infantry PI 0 0 0.8 1.0 0.0 0
Airmobile Infantry AMI 0 0 3.0 1.5 3.0 2
Siege Engineers S 0 0 0.5 4.0 0.0 0
Motorized Engineers TS 0 0 1.0 5.0 0.0 0
Mechanized Engineers MS 2 1 2.0 7.0 0.0 0
  • The Armor represents the combination of armor and structural strength.
  • Ranged indicates the long range Combat factor of the unit.
  • Scouting Factor in the Modern Era is a function of Helicopter units offering an overview of the battlefield. It does not include the effects of radar if present.

Ship Unit Capabilities

Unit Name Code Armor Torpedo Attack Anti-Aircraft Strength Combat Siege Ranged Scouting Factor
Cog CT 0.5 0 0 (0.0) (0.0) (0.0) -1
Light Transports XT 0.5 0 0 (0.0) (0.0) (0.0) -1
Light Warship XW 0.5 0 0 0.5 0.5 0.0 -1
Nordic Longship NRW 0.5 0 0 1.0 0.0 0.0 -1
Roman Roundship RRT 0.5 0 0 (0.0) (0.0) (0.0) -3
Trireme RW 0.6 0 0 1 0.0 0.0 -2
Bireme XRW 0.5 0 0 0.5 0.0 0.0 -1
Caravel W 0.6 0 0 2.0 1.0 0.0 -2
Galleass HRW 0.5 0 0 1.5 1.0 0.0 -2
Dhow DW 0.5 0 0 0.5 0.5 (0.0) -3
Carrack CW 0.7 0 0 4.0 3.0 0.0 -2
Ship of the Line - 1st Rank HW 4 0 0 11 11 0.0 -2
Ship of the Line - 2nd Rank GW 4 0 0 10 10 0.0 -2
Ship of the Line - 3rd Rank FW 4 0 0 9.0 9.0 0.0 -2
Galleon EW 3 0 0 4.0 4.0 0.0 -2
Heavy Frigate HFW 3 0 0 7.0 7.0 0.0 -1
Frigate GFW 2 0 0 3.0 3.0 0.0 -1
Frigate – 6th Rank FFW 1 0 0 1.5 1.5 0.0 -1
Frigate – 7th Rank EFW 1 0 0 1.0 1.0 0.0 -1
Corvette VW 1 0 0 0.5 0.5 0.0 0
Ordinary Transports T 1 0 0 (0.0) (0.0) (0.0) -1
Light Transports XT 0.5 0 0 (0.0) (0.0) (0.0) -1
Wooden Steam Battleship XSW 4 0 0 12 24 6.0 -1
Wooden Steam Cruiser SCW 2 0 0 8.0 16 3.0 0
Wooden Steam Transport ST 1 0 0 (0.0) (0.0) (0.0) 0
Gunboat GB 1 0 0 1.0 0.6 0.5 1
Ironclad Cruiser SFW 9 0 1 12 20 12 0
Steel Hulled Battleship HSW 12 0 1 16 30 12 -1
Ironclad Battleship SW 10 0 1 16 30 12 -1
Metal Hulled Transport MT 1 0 0.6 (0.0) (0.0) (0.0) 0
Battleship BW 16 0 2 24 36 24 0
Armored Cruiser AC 12 1 2 20 32 20 0
Protected Cruiser PC 6 1 1 16 20 16 0
Steel Transport MS 2 0 0.7 (0.0) (0.0) (0.0) 0
Airship Carrier ACW 2 0 0.7 0.0 0.0 0.0 1
Torpedo Boat Destroyer TBD 2 3 1 4.0 1.0 4.0 1
Torpedo Boat XTB 2 3 1 2.0 0.8 2.0 1
Submersible SB 1 8 0.6 1.0 0.0 0.0 0
Modern Merchantship MM 2 0 0.7 (0.0) (0.0) (0.0) 0
Modern Battleship BB 24 0 5 48 36 48 0
Battlecruiser BC 20 0 4 40 32 40 1
Heavy Cruiser CA 16 8 3 30 24 30 0
Light Cruiser CL 12 8 2 20 20 20 1
Anti-aircraft Cruiser CLA 12 6 5 16 15 16 1
Destroyer DD 6 6 1 8.0 10 8.0 1
Destroyer Escort DE 4 4 1 6.0 8.0 6.0 1
Modern Corvette CE 2 0 1 4.0 6.0 4.0 1
Submarine SS 2 12 0.7 2.0 0.0 0.0 1
Aircraft Carrier CV 14 0 3 16 0.0 16 6
Light Carrier CVL 10 0 2 8.0 0.0 8.0 5
Escort Carrier CVE 6 0 1 4.0 0.0 4.0 4
Battle Carrier CAB 24 0 5 25 0.0 16 6
Fleet Carrier CVA 15 0 4 26 0.0 20 7
Attack Cargo Ship VKA 2 0 1 (4.0) (2.0) (0.0) 0
Amphibious Assault Ship VPH 12 0 2 (8.0) (4.0) (6.0) 1
  • The Armor represents the combination of armor, structural strength, compartmentalization, damage control, etc., as it applies to gunnery, torpedoes and bombing.
  • The Torpedo Attack Factor is gained with the completion of the R&D: Torpedoes project
  • Scouting Factor in the Modern Era is a function of shipboard aviation (scout planes) which all ships of cruiser class and above are assumed to possess. Aircraft Carriers are assumed to possess one or more scout planes or to devote one or more of their attack plane compliment to scouting duties. It does not include the effects of radar if present.
  • Ranged indicates the long range Combat factor of the unit.

Mechanized Unit Capabilities

Unit Name Code Armor Anti-Aircraft Strength Combat Siege Ranged Scouting Factor
Light Tank AFX 3 1 2.0 0.5 2.0 1
Medium Tank AFV 5 2 4.0 1.0 4.0 0
Heavy Tank AFH 7 3 8.0 1.5 8.0 0
Battle Tank AFB 10 4 12.0 2.0 12.0 0
Mechanized Artilery MFA 3 3 5.0 4.0 5.0 0
Mechanized Siege Artillery MSG 3 0 3.0 6.0 3.0 0
Mechanized Infantry MI 3 1 4.0 2.5 0.0 1
Mechanized Engineers MS 2 1 2.0 7.0 0.0 0
  • The Armor represents the combination of armor and structural strength.
  • Ranged indicates the long range Combat factor of the unit.

Airship & Aircraft Unit Capabilities

Unit Name Code Combat Siege Scouting Factor
Draken D 0.0 0.0 0.5
Airship Z 3.0 3.0 1
Scout Airship ZS 1.0 0.0 2
Heavy (Bomber) Airship ZH 6.0 9.0 0
Transport Airship ZT (1.0) (0.0) 1
Biplane Fighter BF 1.0 0.1 1
Biplane Bomber BIB (1.0) 1.5 1
Biplane Cargo Transport BIT (1.0) - 1
Biplane Carrier Fighter BCF 1.0 - 1
Biplane Carrier Bomber BCB (1.0) 1.0 1
Fighter AF 2.0 1.0 2
Bomber AB (2.0) 3.0 1
Cargo Transport ACT (1.0) - 2
Carrier Fighter CVF 1.5 0.1 2
Carrier Bomber CVB (1.5) 2.0 1
Heavy Bomber AHB (3.0) 6.0 1
Jet Fighter JAF 4.0 1.0 3
Jet Bomber JAB (4.0) 5.0 2
Jet Cargo Transport JCT (2.0) -- 3
Jet Carrier Fighter JCF 3.0 1.0 3
Jet Carrier Bomber JCB (3.0) 4.0 2
Jet Heavy Bomber JHB (6.0) 10.0 2
  • Scouting Factor is the function of airships or aircraft offering an overview of the battlefield. It does not include the effects of radar if present.

Rocket Unit Capabilities

Unit Name Code Combat Siege Nuclear Capable Space Port
Single-Stage Rocket SSR (1.0) 5.0 No No
Dual-Stage Rocket DSR (2.0) 10.0 Yes Yes
Manned Space Capsule SMR (2.0) - No Yes
Rocketplane RPR (3.0) - No Air Base
  • Rockets have a Combat value only to allow for Anti-Ballistic Missile systems at later Tech Levels.

Unit Class and Effects

Unit Name Code Weight
Cog CT M
Light Transports XT XX
Light Warship XW XX
Nordic Longship NRW X
Roman Roundship RRT M
Trireme RW M
Bireme XRW X
Caravel W M
Galleass HRW M
Dhow DW M
Carrack CW M
Ordinary Transports T M
Ship of the Line - 1st Rank HW H
Ship of the Line - 2nd Rank GW H
Ship of the Line - 3rd Rank FW M
Galleon EW M
Frigate GFW X
Frigate – 6th Rank FFW X
Frigate – 7th Rank EFW X
Corvette VW XX
Heavy Frigate HFW M
Wooden Steam Battleship XSW H
Wooden Steam Cruiser SCW M
Wooden Steam Transport ST M
Gunboat GB XX
Ironclad Cruiser SFW M
Steel Hulled Battleship HSW H
Ironclad Battleship SW H
Metal Hulled Transport MT M
Battleship BW H
Armored Cruiser AC M
Protected Cruiser PC M
Steel Transport MS M
Airship Carrier ACW H
Torpedo Boat Destroyer TBD X
Torpedo Boat XTB XX
Submersible SB X
Modern Merchantship MM M
Modern Battleship BB H
Battlecruiser BC H
Heavy Cruiser CA H
Light Cruiser CL M
Anti-aircraft Cruiser CLA M
Destroyer DD X
Destroyer Escort DE M
Modern Corvette CE M
Submarine SS M
Aircraft Carrier CV H
Light Carrier CVL M
Escort Carrier CVE M
Battle Carrier CAB H
Fleet Carrier CVA HH
Attack Cargo Ship VKA M
Amphibious Assault Ship VPH H


Weight Classification Code
Super-Light XX
Light X
Medium M
Heavy H
Super-Heavy HH

Notes:

  • Riverine Traffic: Only “XX” and “X” class ships can move up Rivers. This includes Transports assigned to inter-nation or inter-city trade.
  • Canals: Only “XX”, “X” and “M” class ships may pass through the Lower Nile/Nile Canal sea zone between Gulf of Cyprus and Red Sea and the Panama Canal in Guayami between Gulf of Venezuela and Sea of Panama. Only “XX” and “X” class ships may pass through the Kiel, Lagoda and Niagara Canals.
  • The Panama Canal Upgrade: To allow the passage of “H” and “HH” class ships through the Panama Canal, it must be substantially upgraded to larger locks, deeper drafts in the channel bottoms and so on. This is a level three (3) Megalithic Project, during which time the Canal is closed to all traffic.
  • The Queta Canal Upgrade: To allow the passage of “H” and “HH” class ships through the Queta Canal, it must be substantially upgraded to larger locks, deeper drafts in the channel bottoms and so on. This is a level two (2) Megalithic Project, during which time the Canal is closed to all traffic.
  • The Suez Canal: The Suez Canal can carry all kinds of ship traffic.
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Lords of the Earth 6th Edition
© 2016 Thomas Harlan
All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher.
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