Leem D20

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Size/Type:Medium Animal
Hit Dice:6d8+12 (39 hp)
Speed:40 ft. (8 squares), Climb 20 ft.
Armor Class:18 (+5 Dex, +3 natural), touch 15, flat-footed 13
Base Attack/Grapple:+4/+8
Attack:Bite +8 melee (1d8+4 plus rending bite)
Full Attack:Bite +8 melee (1d8+4 plus rending bite) and 4 claws +6 melee (1d6+2)
Space/Reach:5 ft./5 ft.
Special Attacks:Improved grab, pounce, rake (1d6+2), rending bite (2d8+8 versus armor or shield)
Special Qualities:Low-light vision, scent
Saves:Fort +7, Ref +10, Will +3
Abilities:Str 18, Dex 21, Con 15, Int 2, Wis 12, Cha 6
Skills:Balance +13, Climb +12, Hide +9*, Jump +12, Listen +8, Move Silently +9, Spot +8
Feats:Alertness, Multiattack, Run
Environment:Any land
Organization:Solitary or pair
Challenge Rating:6
Advancement:6-12 HD (Medium), 13-18 HD (Large)
Level Adjustment:

The leem is a feral beast found in one form or another over most of Kregen. Eight-legged, it is furred, feline, and vicious, with a wedge-shaped head armed with fangs that can strike through oak. It is weasel-shaped but leopard-sized. Its paws can smash a man's head. There are various forms, as sea-leem, snow-leem, marsh-leem, desert-leem, and mountain-leem, suitably camouflage-colored. The stats above reflect the capacities of the most frequently encountered leem.


Leem rip prey with their teeth and claws.

Rending Bite (Ex): If a leem hits with its bite attack, it tears into any shield or armor worn by its foe. This attack deals 2d8+8 points of damage to the opponent's shield if the shield grants a modifier to armor class; otherwise, the damage is applied to the opponent's shield. Creatures not wearing armor or using a shield are unaffected by this special attack. Armor and shields reduced to 0 hit points is destroyed. Damaged armor and shields may be repaired with a successful Craft (armorsmithing) check.

Improved Grab (Ex): To use this ability, a leem must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a leem charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +6 melee, damage 1d6+2.

Skills: leem have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leem have a +8 racial bonus on Balance and Climb checks. A leem can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Open Gaming Content

The following is designated at Open Game Content in accordance with the Open Gaming License v1.0a:

All gaming stats listed above, except the name and description, which is considered Product Identity and protected by the copyrights of Kenneth Bulmer.


Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

D20 System Rules and Content Copyright 2000, Wizards of the Coast, Inc.; Authors Johnathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Open Game Content for the D20 System statistics for the chavonth, graint, leem and zorca © 2005, Jason D. Kemp.

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