Graint D20

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Size/Type:Huge Animal
Hit Dice:8d8+48 (84 hp)
Speed:40 ft. (8 squares), climb 20 ft.
Armor Class:18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple:+6/+25
Attack:Bite +15 melee (2d6+11)
Full Attack:Bite +15 melee (2d6+11) and 4 claws +13 melee (1d8+5)
Space/Reach:15 ft./10 ft.
Special Attacks:Improved grab
Special Qualities:Low-light vision, scent
Saves:Fort +12, Ref +8, Will +3
Abilities:Str 33, Dex 15, Con 23, Int 2, Wis 12, Cha 4
Skills:Hide -6, Listen +6, Spot +6, Swim +14
Feats:Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Multiattack(b), Track(b)
Environment:Temperate mountains
Organization:Solitary or pair
Challenge Rating:7
Advancement:9-16 HD (Huge), 17-24 HD (Gargantuan)
Level Adjustment:

The graint is a stubborn beast resembling a bear, but with eight legs and crocodile-like jaws extending for over eighteen inches.


Graint rip prey with their teeth and claws.

Improved Grab (Ex): To use this ability, a graint must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Open Gaming Content

The following is designated at Open Game Content in accordance with the Open Gaming License v1.0a:

All gaming stats listed above, except the name and description, which is considered Product Identity and protected by the copyrights of Kenneth Bulmer.


Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

D20 System Rules and Content Copyright 2000, Wizards of the Coast, Inc.; Authors Johnathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Open Game Content for the D20 System statistics for the chavonth, graint, leem and zorca © 2005, Jason D. Kemp.

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