Goblin

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Barbaric typically describes Goblin nations. Gathered under the banner of a war leader of some kind. They usually have less developed agricultural systems, trade less frequently and use a hodgepodge of currencies burrowed from more civilized neighbors. Goblins can survive practically any place and adapt to their environment accordingly.

Society Information:
Language: Goblinoid
Tech Level:
Government Type:
Culture Type: Barbarian
Society Base: Clan
Economic Base: Slave



Goblin Master Tables

2-5 National Race Mod. 0.7
2-9 Goblin Tax Rate 90%
2-N NFP Army Support 3%
2-23 Industry Modifier .9
5-1 Trade Range 3


Dwarf Elf Halfling Goblin Human Lizardmen Nu'jree Orc
2-20 Garrison Modifiers 2.0 2.0 1.5 1.5 2.0 2.0 2.0 1.5
2-21 Max Status EA EA EA F EA EA EA A


Terrain
Type
2-6.1 Regional
Income
Modifier
2-8
Regional
Income
Terrain
2-10
Troop
Support
Multiple
2-12
Agro
Production
2-14
Agro
Consumption
2-19
Garrison
Modifiers
2-22
Max
DP
4-5
Action
Point
Costs
A 0.75 0.5 2.0 0.5 1.5 2.0 EA 2
B 0.25 0.75 1.5 0.75 1.25 2.0 EA 3
B1 N/A N/A N/A N/A N/A N/A EA 3
B2 N/A N/A N/A N/A N/A N/A EA 3
D 0.5 0.25 1.5 0.25 1.5 2.0 FA 2
D1 N/A N/A N/A N/A N/A N/A FA 2
D2 N/A N/A N/A N/A N/A N/A FA 2
F 1.0 1.0 1.0 1.0 1.0 1.0 F 1
F1 1.0 1.25 0.9 1.25 1.0 1.0 F 1
F2 1.0 1.5 0.8 1.5 1.0 1.5 F 1
G 1.0 1.0 1.0 1.0 1.0 1.0 F 1
G1 1.0 1.25 .9 1.25 1.0 1.0 F 1
G2 1.0 1.25 .8 1.25 1.0 1.5 F 1
H 1.0 1.0 1.0 1.0 1.0 1.0 F 1
H1 1.0 1.25 0.9 1.25 1.0 1.0 F 1
H2 1.0 1.5 0.8 1.5 1.0 1.5 F 1
M 1.0 1.0 1.0 1.0 1.0 1.0 F 2
M1 1.0 1.25 1.0 1.25 1.0 1.0 F 2
M2 1.0 1.5 1.0 1.5 1.0 1.5 F 2
S 0.75 0.5 1.25 0.5 1.5 2.0 EA 2
S1 0.75 0.75 1.25 0.75 1.25 2.0 F 2
S2 N/A N/A N/A N/A N/A N/A N/A 2
W 0.5 0.75 1.5 0.75 1.25 1.5 F 2
W1 N/A N/A N/A N/A N/A N/A N/A 2
W2 N/A N/A N/A N/A N/A N/A N/A 2


Terrain
Type
5-4
Public
Works
Point
Costs
5-5
Maximum
Public
Works
Bonuses
5-6
Maximum
GPv for
Colonizable
Regions
5-8
Maximum
City
Size by
Terrain
6-2
Megalithic
Construct
Cost
Multiples
for Race &
Terrain
A 15 GP GPv x 2 1 GPv 5 GPv 1.5
B 15 GP GPv x 2 1 GPv 5 GPv 2.0
B1 N/A N/A N/A N/AN/A
B2 N/A N/A N/A N/AN/A
D 20 GP GPv x 2 1 GPv 5 GPv 2.0
D1 N/A N/A N/A N/AN/A
D2 N/A N/A N/A N/AN/A
F 10 GP GPv x 15 2 GPv 10 GPv 1.0
F1 10 GP GPv x 15 3 GPv 15 GPv 1.0
F2 10 GP GPv x 20 4 GPv 20 GPv 1.0
G 10 GP GPv x 10 2 GPv 10 GPv 1.0
G1 10 GP GPv x 15 2 GPv 10 GPv 1.0
G2 10 GP GPv x 15 3 GPv 15 GPv 1.0
H 10 GP GPv x 15 2 GPv 15 GPv 1.0
H1 10 GP GPv x 15 3 GPv 15 GPv 1.0
H2 10 GP GPv x 20 4 GPv 20 GPv 1.0
M 10 GP GPv x 15 2 GPv 10 GPv 1.0
M1 10 GP GPv x 15 3 GPv 15 GPv 1.0
M2 10 GP GPv x 20 4 GPv 20 GPv 1.0
S 15 GP GPv x 5 1 GPv 5 GPv 1.5
S1 10 GP GPv x 10 2 GPv 8 GPv 1.5
S2 N/A N/A N/A N/AN/A
W 15 GP GPv x 5 1 GPv 5 GPv 1.5
W1 N/A N/A N/A N/AN/A
W2 N/A N/A N/A N/AN/A

Unit Construction Chart

Code GPC NFP MSI
Value
Full
Name
Base
Action
Cargo Build
At
AQR
Type
Support
Cost
Combat Siege Yard
Cost
XC 3 1 0.3 Goblin Warg Riders 8 3 Hm,Fv,F C 0.3 2.6 2.6 0
XI 1.5 1 0.2 Goblin Skirmishers 7 1 Hm,Fv,F I 0.2 1.8 1.8 0
I 2.5 1 0.2 Goblin Warriors 6 1 Hm,Fv,F I 0.3 2.4 2.4 0
XM 2 1 0.2 Goblin Shortbowmen 7 1 Hm,Fv,F M 0.2 1.6 1.6 0
S 4 1 0.2 Goblin Siege Troops 6 2 Ft,F S 0.4 1.7 3.5 0.5
WP 5 1 0.5 Goblin Wall Point 0 0 City,F S 0.5 0 6.5 0
F 3 1 0.3 Goblin Strongpoint 0 0 Cr S 0.3 2.6 2.6 0

Notes

  • HM : Can be built in the Homeland of the Nation, regardless of wether there is a city there or not.
  • Fv : Can be built at a Friendly Village within HBZ of the nation.
  • Ft : Can be built at a Friendly Town within HBZ of the nation.
  • Fc : Can be built at a Friendly City within the Homeland Build Zone of the nation.
  • PA : Can be built in a Port Area within the Homeland Build Zone of the nation.
  • PC : Can be built at a Port City within the Homeland Build Zone of the nation.
  • F : Can be built at a Fortress within the Homeland Build Zone of the nation.
  • Cr : Any Controlled Region. (C)laimed status does not count however.
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LORDS OF THE EARTH
Campaign: 51 Siri - Age of Awakenings
Alternative Campaign Setting


Lords of the Earth 5th Edition, version 5.5 © 1997 Thomas Harlan (Original)
© 2005 JJ Martell (Modified for Lords51)


All rights reserved. Permission was given to modify the content for Lords51. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher.
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