Glossary & Abbreviations

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Introduction

This supplement to the Lords of the Earth rules set provides a collected set of terms and abbreviations used in the game.

BR Basic Rules
ME Modern Era supplement
FUT Space Age supplement
GM GM Rules
CMBT Combat Module
xSTATS xSTATS document


Glossary of Terms

Term & Definition Rulebook
Action Points (AP): the measure of both the capability of a Leader to perform actions and the cost of attempting those actions. BR
Actions: the codification of possible activities that your national Leaders (Kings, Princes, Lieutenants, etc.) can attempt in a turn. BR
Aerial Trade: A new Trade Route type available to Industrial Merchant Houses with airship technology. ME
Aerostat: A lighter than air craft, usually tethered. FUT
Agro: a measure of edible foodstuffs produced or consumed by your nation in the course of a turn. BR
Aircraft: Flying Machines with a rigid-airframe and one or more fixed wings and gasoline-burning engines to drive propellers. ME
Airport: a new Monolithic Construction that a Merchant House can use to support Aerial Trade. ME
Airships: A class of units for Industrial nations, representing lighter-than-air craft. Airship units run the gamut from small scout craft to giant Graf Zeppelin-style aerial passenger ships ME
Anchor’ Cities: A controlled port city that forms one end of a Trade Conduit connecting it to one or more other controlled port cities. ME
Anti-Ballistic Missile: Any antimissile system designed to counter ballistic missiles. However the term is more commonly used for ABM systems designed to counter long range, nuclear-armed intercontinental ballistic missiles (ICBMs). FUT
Antipodal: A location on the opposite side of the globe. FUT
Arcology: A massive city built in three dimensions reducing urban sprawl and the ecological footprint of the city. FUT
Artillery: A new unit type for the Modern Era, composed of cannons, bombards and other field pieces firing shot or canister with gunpowder propellant. ME
Asteroid: A large piece of space debris. The greatest concentration are found in the Asteroid Belt beyond Mars, but a significant number orbit the sun closer in and include a number of families of Near Earth asteroids. FUT
Asteroid Fortress: An asteroid moved to a useful location and converted into a fortress. These have the benefit of intrinsic ‘wall points’ derived from the rock itself. FUT
Asteroid Habitat: An asteroid moved to a useful location and modified to allow the core to be used as a space colony. FUT
Ballistic Missile: A ballistic missile follows a prescribed course that cannot be altered after the missile has burned its fuel, its course is governed by the laws of ballistics. In order to cover large distances ballistic missiles must be launched very high into the air or in space, in a sub-orbital spaceflight; for intercontinental missiles the altitude halfway is ca. 1200 km. When in space and no more thrust is provided, the missiles are freefalling. FUT
Base Port: the home harbor of the MSP assigned to a trade route. This need not be the Port of Origin used for tracing the trade route. BR
Battlesuit: An advanced armored suit with mechanical and electronic mechanisms designed to augment the wearer's abilities. FUT
Biological Warfare: The use of bacteria, viruses or other disease-causing organism as a weapon. Also known as germ warfare. FUT
Bioweapon: See Biological Warfare. FUT
Branch Office: Represents a substantial economic interest in a given location (a city or region) by a Merchant House. ME
Bureaucratic Level (BL): a measure of the effectiveness and sophistication of your government. This rating also controls the number of Leaders that your nation can generate. BR
Cargo Mass Points: The size/mass of asteroids and material mined from the Moon or an asteroid. FUT
Cargo Points: a measure of the capacity of a ship to carry cargo and the cost against that capacity of things to be carried. BR
Cartel City: A city that is under the direct economic domination of a Merchant House. ME
Chemical Warfare: Warfare employing the toxic properties of chemical substances to kill or incapacitate an enemy. FUT
Civil War: the state of hostilities resulting from the split of a nation's Leadership into one or more factions. Often the result of a Dynastic Failure. BR
Combat Leader: The Leader of an Army, a Fleet, Air Wing or Flight based on an Army Operations Point, a Naval Operations point or an Air Operations point. ME
Conduit Limit: The maximum number of Trade Conduits that can comprise a single Sea Trade Route. Not a limit on the total number or length of Trade Routes a Nation may have, however. ME
Control Radius: a measure of the maximum geographic distance that your government can administer from the capital. This is in terms of Action Points. It is based upon your Bureaucratic Level and the Administrative capability of your King. BR
Control Web: For Religious Primacies, Orders and Secret Empires (and Merchant Houses in the Modern Era) a Control Web consists of a chain of administrative control emanating from the organisation’s capital. If any site is isolated from the others, it will degrade, eventually to be rendered useless. Action Range is the critical stat in maintaining the Control Web. BR
Cybernetics: The study of systems and control – and in the context of this supplement Artificial Intelligence. FUT
Delta-V: Change in velocity, the amount of “effort” needed to carry out an orbital maneuver, provided by a propulsion system. FUT
Diesel Engines: Advanced Internal Combustion Engines. ME
Disinformation: Deliberately false information provided to mislead an enemy. It may distort true information in such a way as to render it useless. FUT
Dynastic Failure (DF): the unfortunate series of events that can transpire when the ruler of a nation dies and without a clear successor to their position. Often the precursor to a Civil War. BR
Electromagnetic Pulse: (EMP) The electromagnetic radiation from a nuclear explosion. FUT
Engineering: The ability of Industrialized nations to use Siege Engineer units to assist in the construction of various national projects. ME
Exoatmospheric: Outside the Earth’s atmosphere. FUT
Factories and Yards: The facilities that enable Industrialized nations to build modern steam and diesel powered air, warship and submarine units as well as nuclear warheads and rockets. ME
Farside: The lunar hemisphere that is permanently turned away from the Earth. This face is not visible because the rotation of the Moon about its axis is synchronized with its orbital period. FUT
Game Master (GM): the moderator of the campaign. This hapless fellow gets the thankless job of consolidating player orders, processing the turn, answering a lot of questions and getting results out. In a sense, the ‘god’ of the campaign world. BR
Geostationary Orbit: A circular orbit directly above the Earth's equator (0º latitude). FUT
Geosynchronous Orbit: A geocentric orbit that has the same orbital period as the sidereal rotation period of the Earth. It has a semi-major axis of 42,164 km (26,200 miles). In the special case of the geostationary orbit, an observer on the ground would not perceive the satellite as moving and would see it as a fixed point in the sky. FUT
Gold Point Value (GPv): the worth of a region or city in terms of Gold Points. BR
Gold Points (GP): the basic monetary unit of the game, produced by taxation of controlled regions and cities and from trade with other nations. BR
Gravitational Sling-Shot: A mechanism for transferring energy from the orbit of a planet to a passing spacecraft. Some of the planet’s momentum is transferred to the spacecraft as it passes by during a close approach. FUT
Hands Off Trade (HOT): Some campaigns use a new “Hands-Off Trade” approach to make life for the GM and the players easier. Fundamentally, the HOT system attempts to automate the process of adding and removing MSP routes by following market demand. BR
Helium3: a light, non-radioactive isotope of helium; rare on Earth and sought-after for use in nuclear fusion. More abundant helium-3 is thought to exist on the Moon (embedded in the upper layer of regolith by the solar wind over billions of years). This resource becomes important at Industrial Four. FUT
High Earth Orbit: (HEO) in these rules is an orbit beyond Geosynchronous Orbit. (In normal usage it is an orbit above LEO.) FUT
Hohmann Orbit: An orbital maneuver moving a spacecraft from one circular orbit to another using two engine impulses. FUT
Home Office: The center of the trade empire controlled by a Merchant House. Usually in a very rich city. ME
Icebreaker: a special purpose ship designed to move and navigate through ice-covered waters. FUT
Improved Engines: Improved Internal Combustion (Diesel) Engines. ME
Industrial Capacities: a limit on the number of certain units and projects that can be built by a nation in any given turn. There are two different types of Industrial Capacity: First, Intrinsic, which is based on cities and trade centers and represents the number of Heavy-type combat units that can be built at that location and apply to all culture types. Railroad Projects by industrial cultures are also counted against this capacity. Dockyards are required to utilize the intrinsic yard capacity of Port Cities to build certain types of Renaissance ships. Second, Specific Yard Capacity which is based on Factories and Yards built by Industrial cultures and apply to the construction of Steamship, Aircraft, Airship and Submarine units. ME
Infrastructure (Infra): a measure of the capacity of your national government to rule provinces and cities. The higher it is, the more provinces and cities that can be governed effectively. BR
Intel Ratings: the capability of your nation to undertake various covert activities like gathering information about your enemies and attempting to murder their commanders (also called Espionage Ratings). BR
Intercontinental Ballistic Missile: (ICBM), a very-long-range (greater than 5,500 km or 3,500 miles) ballistic missile typically designed for nuclear weapons delivery, i.e., delivering one or more nuclear warheads. It uses a ballistic trajectory involving a significant ascent and descent, including sub-orbital flight. FUT
Interplanetary Transport Network: A set of transfer orbits between various planets and moons in the solar system. These transfers have particularly low delta-v requirements, and appear to be the lowest energy transfers. FUT
Kinetic Energy Weapon: (KEW) Usually an inert projectile launched either from a lunar mass-driver, an orbital coilgun or from Earth orbit, where the destructive force comes from the kinetic energy of the projectile impacting at very high velocity. The largest releases energy on impact with the ground comparable to a small nuclear weapon (without the radioactive fallout) or very large conventional bomb. FUT
Lagrange Points: Five positions in interplanetary space where a small object affected only by gravity can theoretically be stationary relative to two larger objects (such as a satellite with respect to the Earth and Moon). They are analogous to geosynchronous orbits in that they allow an object to be in a "fixed" position in space rather than an orbit in which its relative position changes continuously. FUT
Lander: Type of spacecraft which descends to come to rest on the surface of an astronomical body. In the context of this rulebook a space vehicle used to descend and ascend from the Moon or to dock with an asteroid. FUT
Leaders: the various personages that serve as your representatives in the game world. You have at least a King that directly represents your will. There may also be various Princes, Lieutenants, Allies and Mercenary Commanders that work your will and carry out your orders. BR
Line of Communication: A series of contiguous, controlled land regions or Sea Zones reaching from the national Capital to an outlying province. If the LOC is traced by sea, then it must go through a controlled, un-blockaded Port City before it may enter/exit a Sea Zone. BR
Low Earth Orbit: (LEO), an orbit around Earth between the atmosphere and the Van Allen radiation belt, with a low angle of inclination. These boundaries are not firmly defined but are typically around 200 - 1200 km (124 - 726 miles) above the Earth's surface. This is far below geostationary orbit. FUT
Lunar Outpost: a small installation on the Moon, equivalent to a port fortress. FUT
Mag-Lev: Magnetic levitation, the process by which an object is suspended above another object by magnetic fields. The electromagnetic force is used to counteract the effects of the gravitational force. Mag-Lev systems are particularly attractive for use on the Moon as there is no atmosphere on the surface to slow down the train. FUT
Maria: The lightly cratered basaltic plains of the Moon concentrated on the Nearside. FUT
Mass-Driver: A magnetically accelerated mag-lev rail used to accelerate cargo from the Lunar surface to be picked up from orbit or elsewhere in Earth-Moon space. A mass-driver can also be used as a cheap way of moving an asteroid to a useful location by using the dust and rock of the asteroid itself as reaction mass. FUT
Mercantile Construction: The capability of Industrial Merchant Houses to build units outside their HBZ. ME
Merchant Agent: The initial level of business interest that a Merchant House can maintain in a city or region. ME
Merchant Factory: The representative of a Merchant House in a specific location (usually a port city). Represents a degree of local interest and market control. ME
Merchant House: A new kind of nation devoted to the discovery and economic exploitation of new markets, continents and trade routes. ME
Merchant Shipping Points (MSPs): Representation of the actual trade ships used to move goods. Created by each Nation and Merchant House to carry their trade. BR
Misinformation: Information that is incorrect, but not because of any intentional attempt to mislead. FUT
Monopoly: A trade concession or resource solely controlled by a Merchant House, usually at the expense of the nation that normally has access to it. ME
Moon Base: A large permanent habitat on the Moon, usually at least part dug into the lunar regolith. Effectively a port city on the Moon, the base can host lunar mass-drivers. FUT
Multiple Independently targetable Re-entry Vehicle: (MIRV) A re-entry vehicle which is a collection of nuclear warheads carried on a single ICBM. Using a MIRV warhead, a single launched missile can strike several targets, or fewer targets redundantly. FUT
Nation: the country that you rule. Described by a large number of descriptive elements like Religion and Social type, the Nation may comprise one or more provinces. BR
National Force Points (NFP): A representation of the manpower available to the nation for building armies, colonizing regions and raising cities. One NFP roughly equals 400 men. BR
Navigation Rating: A rating expressing the ability of the seamen of the Nation or House to handle seagoing merchant vessels and warships. Affects the movement capacity of ship units. ME
Newsfax: a newsletter produced each turn by the GM that describes the public events that have occurred to each nation in the progress of the most recent turn. BR
NBC: Nuclear, Chemical and Biological warfare. FUT
Nearside: The lunar hemisphere that is permanently turned towards the Earth, dominated by the large dark maria. FUT
Nuclear: A new class of weapons for the Modern Era deployed by ship, aircraft or rocket. ME
Nuclear Weapon: A nuclear bomb delivered usually by aircraft or a nuclear warhead delivered by rocket or cruise missile. ME
Port of Origin: The port through which you are tracing a sea-based Trade Route. It must then be able to trace a series of contiguous, controlled, land regions to the Capital. BR
Powered Armor: An armored artificial powered exoskeleton with mechanical and electronic mechanisms designed to augment the wearer's abilities. FUT
Quality Rating (QR): a measure, on a scale of 0 (worst) to the maximum per tech level, of the level of advancement of your military. QR’s exist for each kind of unit that you can build in your military. BR
Railroads: A new Megalithic Construction Project for Renaissance (TL 11) and Industrial nations, allowing them to ship units and goods much more quickly. ME
Region: a geographic area used to control movement of armies and Leaders across the planet. BR
Regolith: A layer of loose, heterogeneous material covering solid rock. On the Moon, regolith has been formed by the action of micro-meteroids breaking down surface rocks into a powder. FUT
Research Projects A form of investment for Industrial nations, allowing them to develop new kinds of units, factories and capabilities (once they have achieved certain pre-requisites, particularly minimum tech level). Research projects are measured in numbers of “Advances”, and are governed by an investment die roll, much like Quality Ratings. ME
Rocketplanes: A primitive form of early spaceplane (the X-15 for example) launched from another aircraft and returning to Earth and landing like an aircraft. ME
Rockets: A new class of units for the Modern Era – long range weapons propelled by the reaction of gases produced by a fast-burning fuel. ME
Satellite: An artificial satellite - a man-made object that orbits the Earth, usually a reconaissance satellite. FUT
Sea Trade Route: A sequence of Trade Conduits that allow two nations to trade with one another. ME
Shuttle: In the context of this rulebook a partially reusable space vehicle, including vertical rocket launch and return to earth as an aircraft. A link between conventional rockets and spaceplanes. FUT
Solar Power Satellite: (SPS) A satellite built in GEO orbit that uses low-level microwave power transmission to beam solar power to a rectanna on Earth or the Moon, where it can be used in place of conventional power sources. FUT
Soletta: A gigantic space-based mirror used to reflect light to the Earth or Moon, or a specialized power plant. FUT
Space Based Lasers: Complex and sophisticated anti-ballistic missile using the reaction of hydrogen and fluorine gas and an optical resonator to extract energy from the HF molecules and produce a powerful beam focused on enemy missiles using a large mirror. FUT
Space Elevator: Also known as a beanstalk, orbital tower, space bridge or lift. A space elevator descends from geosynchronous orbit to a location at the Earth’s equator and can be used to transport people and cargo up into space without the use of rockets or spaceplanes. FUT
Spaceplane: A rocket plane designed to pass the edge of space. It combines some of the features of an aircraft and some of a spacecraft. In the context of this rulebook it is a fully reusable single stage to orbit vehicle. FUT
Space Platform: a low-gravity habitat usually built as a number of modules. Space platforms are relatively small and act as port fortresses in space. FUT
Spaceport: A new Monolithic Construction that permits the launching of larger rockets. ME
Space Station: a classic ‘wheel in space’ rotating to provide gravity. Effectively a port city in space which can provide industrial capacity and be used to host Rocket Factories. FUT
‘Specialized’ NFP: National Force Points that are “recruited” by Industrialized nations to assist in non-unit construction. ME
Status report (the Stat Sheet): description of the current state of your nation; its tax revenues, armies, regions and other attributes. BR
Submarines: A new class of units for Industrial nations with the requisite technology. There are two types of submarine units: the petrol/electric Submersible (the Holland, for example), and early diesel/electric Submarine units themselves. ME
Submarine-Launched Ballistic Missile: (SLBM) Ballistic missiles delivering nuclear weapons launched from submarines. FUT
Tactical Ballistic Missile: A short range missile with a nuclear warhead, fired from a mobile launcher. FUT
Tech Level: A numeric rating, ranging from one to twenty-five, that expresses the level of technological sophistication and industrial development of a given nation. ME
Tech Points: An accumulated value that expresses the technological advancement and sophistication of the nation. FUT
Terrae: The heavily cratered highlands of the Moon. FUT
Trade Conduit: An established and regular route for the MSP of a nation traveling from one ‘anchor’ city to another ‘anchor’ city. ME
Trade Range: The maximum number of regular Sea Zones that a Trade Conduit can extend from one ‘anchor’ city to another ‘anchor’ city. ME
Trans-atmospheric: High-altitude, high-velocity aircraft. FUT
Underwater Base: A port city built underwater, possibly as an undersea dome. FUT
Underwater Outpost: A port fortress built underwater. FUT
Universal Weights and Measure (UW&M): A new Societal Project representing the implementation of a set of international standards of weights, measurements and machine parts. Industrial nations that adopt UW&M will get a bonus to their tax rate. ME
Warsat: Space based weapons including sensors and interceptors housed in orbital weapons primarily for use against ICBMs. At higher Tech Levels laser and other exotic weapons may become available. FUT
Yard Capacities: A limit on the number of certain units and projects that can be built by a nation in any given turn. There are two different types of Yard Capacity: First, Intrinsic, which is based on cities and trade centers and represents the number of Heavy-type combat units that can be built at that location and apply to all culture types. Railroad, Mag-Lev Projects and other large construction projects by industrial cultures are also counted against this capacity. Dockyards are required to utilize the intrinsic yard capacity of Port Cities to build certain types of Renaissance ships. Second, Specific Capacity which is based on Factories and Yards built by Industrial cultures and apply to the construction of Steamship, Aircraft, Airship, Submarine and Rocket units. FUT
Years per Turn: the number of historical years that transpire in the course of a single game turn driven by the highest open position Tech Level in play. In a Medieval Era game there are five historical years per turn. BR

Abbreviations & Acronyms

Acronym Term & Definition Rulebook
AA Anti Aircraft CBMT
AB Assassin Bonus: the logistical and support structure of the nation BR
ABM Anti-Ballistic Missile FUT
AC Assassin Capacity: the number of Assassination Operations that the nation can attempt in a turn. BR
Ad Administration: Leader rating GM
Agro A measure of edible foodstuffs produced or consumed by your nation in the course of a turn. BR
AI Artificial Intelligence FUT
aMSP Aerial MSP ME
AP Action Points: the measure of both the capability of a Leader to perform actions and the cost of attempting those actions. BR
AQR Army Quality Rating BR
AR Action Range: A value equal to one-half of your Tech Level, rounded up, which shows the maximum number of Action Points from a controlled region an Espionage or Religious Operation may be attempted with a normal chance of success. BR
ASM Attacker’s Siege Modifier GM
AU Astronomical Unit: the distance of the Earth from the Sun. 1 AU = 149,597,870 km. FUT
BA Basic Assimilation Percentage GM
BAC Base Action Cost BR
BL Bureaucratic Level: a measure of the effectiveness and sophistication of your government. This rating also controls the number of Leaders that your nation can generate. BR
BM Battle Modifier GM
BOV Base Operation Value GM
CCR Command Control Radius: The number of Action Points away regions can be controlled from your capital or Homeland BR
Ch Charisma: Leader rating GM
CHA Charisma: Leader rating GM
CID Campaign Information Database xSTATS
CM Combat: Leader rating BR
cNFP Space construction NFP: derived from processed asteroid and lunar material FUT
CR Colonizable Region BR
CTV City Trade Value BR
DF Dynastic Failure: the unfortunate series of events that can transpire when the ruler of a nation dies and without a clear successor to their position. Often the precursor to a Civil War. BR
Dp Diplomacy: Leader rating GM
DSM Defender’s Siege Modifier GM
EMP Electromagnetic Pulse: The electromagnetic radiation from a nuclear explosion. FUT
eMSP Effective Merchant Shipping Points BR
EN Energy FUT
ESI Economic Strength Index: a measure of the economic power of your nation - that is, whether it is rich or poor. BR
FE Failure Effect GM
FP Ferry Point BR
GEO Geostationary/ Geosynchronous Orbit FUT
GM Game Master: the moderator of the campaign. This hapless fellow gets the thankless job of consolidating player orders, processing the turn, answering a lot of questions and getting results out. In a sense, the ‘god’ of the campaign world. BR
GPv Gold Point Value: the worth of a region or city in terms of Gold Points. BR
GP Gold Points: the basic monetary unit of the game, produced by taxation of controlled regions and cities and from trade with other nations. BR
HBZ The Homeland Build Zone: rating defines the heartland of your Nation. It limits the locations where you can build mobile military units to friendly cities within (HBZ) Action Points of your homeland. The HBZ can only be traced through land regions, or across a ferry point. It cannot be traced through Sea Zones. BR
HEO High Earth Orbit: an orbit beyond Geosynchronous Orbit. FUT
HOT Hands Off Trade: Some campaigns use a new “Hands-Off Trade” approach to make life for the GM and the players easier. Fundamentally, the HOT system attempts to automate the process of adding and removing MSP routes by following market demand. BR
i Industrial Capacity ME
I1 Industrial One ME
I2 Industrial Two GM
I3 Industrial Three GM
ICBM Intercontinental Ballistic Missile FUT
Infra Infrastructure: a measure of the capacity of your national government to rule provinces and cities. The higher it is, the more provinces and cities that can be governed effectively. BR
IS Imperial Size: A numeric value representing the difficulty of ruling a nation BR
ISI Imperial Strength Index BR
ICT Inter-City Trade BR
ITV International Trade Value BR
KEW Kinetic Energy Weapon FUT
LEO Low Earth Orbit: an orbit around Earth between the atmosphere and the Van Allen radiation belt, with a low angle of inclination. FUT
LOTE Lords of the Earth GM
LRS Local Religious Strength GM
Ly Loyalty: Leader rating GM
MC Megalithic Construction: anything that is really big and impressive is a Megalithic Construction. The Pyramids, the Great Wall of China, the Colossus of Rhodes, and so on, are all MCs. BR
MC Military Conversion BR
MH Merchant House ME
MIRV Multiple Independently targetable Re-entry Vehicle FUT
MR Mag-Lev Railroad FUT
MSI Military Strength Index: It is a measure of the relative military and institutional strength of your nation based upon numerous factors and national stats. BR
MSP Merchant Shipping Points: Representation of the actual trade ships used to move goods. Created by each Nation and Merchant House to carry their trade. BR
NAV Navigation Rating GM
NBC Nuclear, Chemical and Biological warfare. FUT
NFP National Force Points: A representation of the manpower available to the nation for building armies, colonizing regions and raising cities. One NFP roughly equals 400 men. BR
NMV National Market Value: A factor based on the Bureaucracy, the Infrastructure, the Culture, Government and Economic Types, as well as the Imperial Size of the nation. BR
NON Non Open Nations: Religious Primacies, Religious Orders, Merchant Houses and Secret Empires
NPN Non Played Nation GM
N/A Not Applicable GM
OB Operations Bonus: A value representing the quality of the support structure for your espionage teams. BR
OC Operations Capacity: The number of Intel Operations (OPs) that the nation can attempt each turn. BR
OP Intel Operations BR
PBeM Play By Electronic Mail GM
PBM Play By Mail GM
PB(E)M Play By (Electronic) Mail GM
POHC Religious Primacies, Religious Orders, Merchant Houses and Secret Empires GM
PRA Primate Religious Authority GM
PRS Preaching Religious Strength GM
PWB Public Works Bonus BR
QR Quality Rating: a measure, on a scale of 0 (worst) to the maximum per tech level, of the level of advancement of your military. QR’s exist for each kind of unit that you can build in your military. BR
R Renaissance ME
RA Regrouped GM
RIS Raw Imperial Size GM
RO Religious Order BR
ROB Religious Operations Bonus: The number of bonus points that can be allocated amongst the Religious Operations that your nation is attempting in a given turn BR
ROC Religious Operations Capacity: The number of Religious Operations that your nation may attempt in a given turn. BR
RR Railroad ME
RRI Royal Road Income BR
RRV Regional Resistance Value BR
RS Religious Strength RS
RV Resistance Value BR
R&D Research & Development ME
SE Success Effect GM
SE Secret Empire (Cult) BR
SFP Slave Force Points BR
SLBM Submarine-Launched Ballistic Missile FUT
sMSP Sub-orbital MSP FUT
sNFP Slave National Force Points: Derived from populations captured and enslaved. BR
SPS Solar Power Satellite FUT
SZ Sea Zone CBMT
TBL Tribal Point BR
TI Tactical Initiative CBMT
TL Tech Level: A numeric rating, ranging from one to twenty-five, that expresses the level of technological sophistication and industrial development of a given nation. BR
TP Tech Point GM
TTV Total Trade Value: The sum of yours and your trade partner’s ITVs. BR
TV Trade Value BR
UW&M Universal Weights and Measure: A new Societal Project representing the implementation of a set of international standards of weights, measurements and machine parts. Industrial nations that adopt UW&M will get a bonus to their tax rate. ME
YfC Years from Conquest GM
LOTE Symbol Small.JPG


Lords of the Earth 6th Edition
© 2016 Thomas Harlan
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