Lords of the Earth, Campaign 32: THE BIRTH OF MAGIC, Turn 3 (1011-1015)

 

Notes from the GM

Processing time

I delayed starting processing because I hadn't received very many orders. I figures that the lack of orders was mostly due to the sheer amount of time that had elapsed before turn 2 was out, and after I contacted players, I did get many more orders, so I think that it helped in the end.

This meant that it did take longer than I wanted to get the turn out, but actual processing only took 2-3 weeks, and that included a trip out of town. As this turn's turnaround was much better, though still a little long, I have high hopes for the next one.

Autorule-Autoadminister

Autorule will be in effect for an additional turn, as some nations started out with lower ratings than I had intended.

Next Turn

The next turn will be due on the 11th of July

Japan

Mercenaries:
AQRs: i7, w6, s6, c7
Troops: 11i, 2xi, 6c, 5s, 5w, 5t
Leaders: None

 

Michinaga Japan

(Shinto Civilized Open Empire)
Open For Player
Michinaga
Diplomacy:

With thousands of slaves, Michinaga set about building up the province of Yamoto yet again. In addition to putting them to work on farms and the like, he sent some to Hei-An to increase the size of his governmental buildings, both those involved in governing and those of a more secretive nature. The troops were given a rest as the army was brought up to strength, but the campaigns would continue soon enough. Takeda's army was also rebuilt, but this was more a matter of increasing training, making for a more elite force to defend Yamoto with.

Minor border raids from both sides kept the situation tense with the devastated region of Toyama. Michinaga admired the people of Toyama, perhaps they were not as weak as he had thought, and even when they had no chance they still continued to fight on.

The fishing fleets were less than productive as a series of Red tides wiped out many of the fisheries, and quite a few ships that ventured farther out failed to respond, but Japan did not actually suffer from a shortage of food from this, as the recently constructed farms and the efficient system of distribution kept everyone well fed.

Indonesia

Mercenaries:
AQRs: i6, w7, s5, c4
Troops: 10i, 1xi, 10w, 10t
Leaders: None

Kingdom of Brunei

(Hinduism Seafaring Open Empire)
Open For a Player
Brunei King
Diplomacy:

 

The new king began a series of projects with the intent of expanding the government so that his attentions were not needed on a day-to-day basis.

Kingdom of Moluccas

(Oceanic Pagan Seafaring Open Empire)
Open For a Player
Moluccas King
Diplomacy:

 

The King of Moluccas died early in 1011, and while the reins of government went to his son, as they should, the stately funeral and various ceremonies involved in transferring leadership took up much of the kingdom's resources, not to mention most of the time the young King had for the first few years of his reign. But he did manage to find some time to get the scribes going building up the government some more.

Srivijayan Empire

(Hinduism Seafaring Open Empire)
Open For a Player
Chulamanivarnam
Diplomacy:

 

Now that the trade routes had been taken care of, Chulamanivarnam felt it was his sacred duty to relax and do nothing for a while. Well, not entirely nothing, some investments into the government were made, and since he spent so much time home in the palace, no doubt there were other activities as well.

The Free City of Makakan

(Hinduism Seafaring Open Empire)
Non Player Nation
Governor-General
Diplomacy:

A plague of insects was very hard on the crops of Makakan, but there were other ways to get food. First off the Governor-General ordered the construction of a fishing fleet so that the bounty of the sea could feed his city and its armies. Second, the neighbors seemed to not be suffering this plague, and so raiding parties were sent into both Sabah and Selatan, where they carried off a great deal of food, though not much other loot as the foodstuffs were taking up much of their capacity to transport goods.

Prior investments into the government finally paid off, and the main army was split in two. This allowed both raids for food to be undertaken simultaneously, thereby maintaining the element of surprise. In order that the two armies were not too small, another two thousand men were called up to serve in the armies.

South East Asia

Mercenaries:
AQRs: i7, w5, s5, c6
Troops: 12i, 5c, 5s, 5w, 5t
Leaders: None

Khemer Empire

(Hinduism Civilized Open Empire)
Open For a Player
Jayavarman V
Diplomacy: Cochin(nt)

The Khemer diplomatic mission to Cochin had about the same effect as that of Champa. Should prove to be interesting in the future.

More investments in the government, and a minor reorganization of the army were the other issues occupying the attention of Jayavarman V.

The Kingdom of Annam

(Buddhist Civilized Open Empire)
Open for a Player
Annam King
Diplomacy: Hainan(a)

The King himself set out for the island of Hainan. Perhaps with a presence there he could make invading his kingdom less promising, as it would involve much more effort to invade both his homeland and the island at the same time, and to do less could prove dangerous. His mission was quite successful, and Hainan agreed to ally itself with his kingdom.

Great strides were also made in improving the government, after years of effort, it was finally paying off.

The Kingdom of Burma

(Buddhist Civilized Open Empire)
Open for a Player
Jayavarman
Diplomacy:

With all the new construction, it was time to expand the government to match. And so a great effort was made to enhance the abilities of the government. The income generating portions of government were expanded sufficiently to remove the necessity of direct oversight by the king, but more progress was needed to fully free the king for other duties.

The Kingdom of Champa

(Buddhist Civilized Open Empire)
Non Player Nation Champa King
Diplomacy:Cochin(nt)

Diplomats sent to Cochin made a small amount of progress, but there was competition from the Khemer Empire. Hopefully an agreement could be reached before violence broke out.

China

Mercenaries:
AQRs: i6, w4, s4, c6
Troops: 10i, 5c, 5s, 5w, 5t
Leaders: None

The Empire of the Sung

(Buddhist Civilized Open Empire)
Cheng-tsung
Diplomacy:

The vast empire of the Sung was stretching the abilities of the government to the breaking point. So much time and effort went into improving that situation. Governmental buildings multiplied like a bunch of rabbits, and while they would help, only time would tell if it would be sufficient.

The Kingdom of Nan Chao

(Buddhist Civilized Open Empire)
Open for a Player Nanchao King
Diplomacy:

Hurrying the process of bringing Laos into the kingdom was proving more difficult and expensive than had been expected. To fund these efforts, a raiding party was dispatched to Lingsi. The slow and ponderous (though admittedly powerful) forces of the Sung forces did not respond in time, and so the raiders escaped with a pile of booty. Though it was not as rich a haul as could be expected, no one was going to complain about a profitable raid in which the whole force made it home intact.

The Liao Kingdom

(Buddhist Civilized Open Empire)
Ch'eng-t'ien
Diplomacy:

Quiet was the rule of the day for much of the past five years in the Liao kingdom. Or as quiet as can reasonably be expected. There was the unfortunate duel which killed Lin Hua, but his replacement was proving quite competent, so perhaps it was not such a great loss after all.

Manchuria

Mercenaries:
AQRs: i7, w6, s6, c7
Troops: 10i, 5c, 5s, 5w, 5t
Leaders: None

The Kingdom of Korea

(Buddhist Civilized Open Empire)
Open for a Player
Mokchong
Diplomacy:

Mokchong's government continued to expand as he sought a base government that would be capable of ruling the kingdom in his absence so that he could continue his campaigns.

His son set out for Mantap to continue the assimilation of that region into the realm, but enroute his ship was attacked by a furious monster of the deep. He was not among the survivors that made their way to shore, but nobody actually saw him perish.

Central Asia

Mercenaries:
AQRs: i7, s6, c7
Troops: 10i, 10xc, 10c
Leaders: None

Jungaria

(Asiatic Pagan Civilized Open Empire)
Non-Player Nation
Jungaria Khan
Diplomacy:

Nothing much exciting, just biding time while eyeing the trade potential of the silk routes to the south. Some minor improvements to the area and investments into government were also made.

Kingdom of Armenia

(Sunni Islam Barbarian Open Empire)
Armenian King
Diplomacy:

Minor improvements to the regions of Armenia and Urmia were undertaken to begin building up enough income to build a city to house the King and his court, as well as a base of government.

Kingdom of Kashmir

(Hinduism Civilized Open Empire)
Open for a Player
Kashmir King
Diplomacy: Uzebek (fa)

Uzbeck's ties of loyalty were strengthened with the King remaining to continue his diplomatic mission. Investments across many different fields, and some minor improvements in Gilgit rounded out the rest of the happenings in the kingdom. The investments into the government even began to pay off.

The Kingdom of Hsi-Hsia

(Buddhist Civilized Open Empire)
Open for a Player
Li Te-ming
Diplomacy: Lang Shan(un), Gurvan(un)

Some alliance, as soon as the current prince of Lang Shandied, the newest ruler declared the alliance null and void, and that the wife of Li Te-ming was no longer welcome back in Lang Shan. The disruption caused by this chain of events caused Gurvan to withdraw from the kingdom as well.

Lin Ho, trusted friend to Li Te-ming also died in the harsh winter of 1012, but another member of the court quickly stepped up to replace him. The investments Lin Ho had been overseeing into the government were completed without his supervision, and resulted in a more efficient system of taxation.

The Kingdom of Tibet

(Buddhist Civilized Open Empire)
Open for a Player
Dhalai Lama
Diplomacy:

Previous investments in the government caused a more steady flow of taxes to Lhasa, and those taxes were put to use further improving the government as well as to improve the ability of the Kingdom to respond to more insidious threats.

The Seljuk Turks

(Sunni Islam Nomadic Open Empire)
Open for a Player
Arsen
Diplomacy: Singanakh (aw), Jend(no longer exists)

The horde of cavalry under the control of Arsen fell upon the conquered people of Singanackh, burning and looting as they went, and then laid siege to Jend. Though poorly equipped to attack a full city, the Seljuks had numbers and fierceness on their side. They lost some 10,000 or so warriors, but gained much wealth and uncounted numbers of slaves.

Besides the loss of some of the men just left the stronger anyhow, and ensured that this generation would not be the one to go soft and lose the taste for fighting.

Volga Bulgar

(Asiatic Pagan Civilized Open Empire)
Non-Player Nation
Bolgar Khan
Diplomacy:

Nothing to see here. The Khan watched events unfolding in Ryazan with interest, but took no overt action.

India

Mercenaries:
AQRs: i6, w5, s6, c7
Troops: 10i, 5c, 5s, 5w, 5t
Leaders: None

Kingdom of Chola

(Hinduism Civilized Open Empire)
Rajaraja I
Diplomacy:

A road was built all the way from Tajore to the coast of Vengi, passing though Mammallapuram along the way. It wasn't big enough to support a great deal of traffic, but messages were passing more swiftly. Pandya, and Madurai also saw a great deal of improvement.

Prashant died crossing the mountains into Kalinga. Leaving Rajandra to conduct the desired magical research himself. While his studies were ineffectual, he could hardly be blamed as he spent much of the time doting on both his new wife and their twin sons born in 1112.

Rajputate of Anhivarta

(Hinduism Civilized Open Empire)
Open for a Player
Anhivarta King
Diplomacy:

Building up a government, starting a university and further investing in the region of Anhivarta consumed the efforts of the king.

Rajputate of Dahala

(Hinduism Civilized Open Empire)
Open for a Player
Dahala King
Diplomacy: Kosola(t)

The King traveled over the mountains to Kosola, and secured a tributary paying agreement from them. Minor investments elsewhere were made, and the region of Dahala was improved to some extent.

Rajputate of Maghada

(Hinduism Civilized Open Empire)
Galandi
Diplomacy: Sri Lanka(hs), Polonaruwa(fa)

Investments into the government began to pay off, and now the direct supervision of the king would be unnecessary, though the government would still require some form of supervision from someone the king trusted.

Galandi traveled to Sri Lanka in order to see about bringing the distant island region under his control, but apparently his offer was found offensive and he was forced to take shelter in the city of Polonaruwa, where his diplomatic efforts were much more successful.

Meanwhile back at home his son began the process of magically boosting the production of Maghada, but something went terribly wrong, and the fields began to wither and die. But Galandi II's control of magic was such that he was able to reclaim control of the magics, and while he didn't manage to salvage the areas affected by the blight, he did boost production in others, thus making up for lost production.

Major city expansion projects were undertaken in all of the cities in the Rajputate, excepting the newly allied Polonaruwa. This meant that Bihar, Muhadaria, and Turo all grew in size, and new fleets were set to trade out of the newly expanded ports.

Rajputate of Palas

(Hinduism Civilized Open Empire)
Open for a Player
Palas King
Diplomacy:

A diplomatic mission was sent to G'Tsang, but failed to accomplish anything lasting. Meanwhile, back at home, Gaur became the sight of many strange occurrences. This led to many of the smaller villages becoming holy sites for pilgrims from around the Rajputate and farther.

Rajputate of Punjab

(Hinduism Civilized Open Empire)
Open for a Player
Punjab King
Diplomacy:

Fearing falling behind intellectually, the beginnings of a university were laid down so that knowledge may be pursued and increased in the realm.

 

Rajputate of Tarain

(Hinduism Civilized Open Empire)
Open for a Player
Tarain King
Diplomacy:

Research and learning were the key focal points of life in the Rajputate of Tarrain. At least if you were one of the ones not farming the land to feed those seeking knowledge. The university was greatly enhanced, and much theoretical arcane knowledge was gained.

Rajputate of Uttar Pradesh

(Hinduism Civilized Open Empire)
Open for a Player
Pradesh King
Diplomacy:

In Uttar Pradesh, the research was less fundamental, and more practical. Methods were learned which could squeeze even more productivity form already rich areas. Though, at this point it they were too difficult to implement at a scale needed to make serious regional change.

The Rajputate of Benares

(Hinduism Civilized Open Empire)
Ranjit
Diplomacy:

Ranjit spent his time at home, and how he spent it was quite obvious in the span of 5 years he had been father to not one, not two, but three daughters. Much of his time was spent with his children as they brought him great joy. Rajput was also greatly enhanced, both economically and militarily.

The Rajputate of Gujerat

(Hinduism Civilized Open Empire)
Gujerati King
Diplomacy:

Much time and effort was spent improving the region of Gujerat, along with a smattering of new defenses across the entire realm.

Middle East and Persia

Mercenaries:
AQRs: i5, w5, s5, c7
Troops: 10i, 5c, 10xc, 5s, 5w, 5t
Leaders: None

Buhwayid Caliphate

(Shi'a Islam Civilized Open Empire)
Open for a Player
al-Basasiri, Daud, Hassan (each controlling part of the caliphate)
Diplomacy: See faction listing in entry

The death of Baha al-Dowlah early in 1011 caused the tense politics in the court to quickly slide into civil war. Al-Basasiri, the son of al Dowlah, with the help of much of the military was able to maintain control of the regions surrounding Baghdad and Mosul, but Daud, one of his fathers advisors, led several of the western provinces in open revolt. He knew he didn't have the resources to take Baghdad, but perhaps al-Basasiri will not have the resources to take Antioch either. His control extends throughout Edessa, Aleppo, and Carhae which he controls from Antioch. Meanwhile, the eastern provinces of Abadan, Kuwait, Fars, Neyriz, and Mand, and there cities are under the control of Hassan.

This division of the caliphate leaves al-Basasiri without access to any of his ports, and no doubt he will move to regain at least some ports now that he has consolidated his forces in the center.

The Ghaznavid Empire

(Shi'a Islam Civilized Open Empire)
Open for a Player
Mahmud
Diplomacy:

Mahmud led his army, some 10,000 horsemen and over 30,000 infantry strong out to punish those regions to the west which had recently decided to leave the empire. His forces cut a path though Shirvan, Elburz and Media, and even attacked into Hamadan, though the losses taken along the way and the city walls made this a more difficult proposition than it may have been for a more appropriately equipped army. While he had infantry, his army was short on siege specialists. Nevertheless, the attacks were successful, and stronger and richer, if somewhat smaller army returned home with many slaves in tow.

This decisive action silenced the various chieftains who had started mumbling about the softness of Mahmud. Clearly here was leader who would strike at the right time for the greater glory of their people.

The Emirate of Sheba

(Sunni Islam Civilized Open Empire)
Non-Player Nation
Sheba Emir
Diplomacy:

Investments in the tax collecting portions of government finally began paying off, while at the same time the port of Ab Dahi saw a large increase in shipping across the Red Sea.

North Africa

Mercenaries:
AQRs: i76, w5, s5, c6
Troops: 10i, 10c, 5s, 5w, 5t
Leaders: None

The Fatimid Caliphate

(Shi'a Islam Civilized Open Empire)
Open for a Player
al-Hakim
Diplomacy:

The Caliphate was quite difficult to control stretching along as much of the Mediterranean as it did. So more time and efforts were spent bringing it under a more cohesive government.

East Africa

Mercenaries:
AQRs: i7, w5, s5, c5
Troops: 10i, 10c, 5s, 5w, 5t
Leaders: None

Emirate of Zeila

(Sunni Islam Civilized Open Empire)
Open for a Player
al'Amas
Diplomacy:

With a new trading partner to the East, more money than before was flowing into al'Amas's coffers. This money was put to use investing in the government, now that there was enough money flowing in for it to be a worthwhile investment.

Kingdom of Zagwe

(Coptic Christian Civilized Open Empire)
Open for a Player
Mera
Diplomacy:

It was a bad time to be a priest in Zagwe. For whatever reason, many of the population turned against them in 1013. While eventually things got back under control, the faith of the people was not as strong as it had been. In the meantime, the first steps were taken for the creation of a navy for the kingdom.

South Africa

Mercenaries:
AQRs: i6, w6, s4
Troops: 10i, 10xi, 5s, 5w, 5t
Leaders: None

Emirate Of Zanzibar

(Sunni Islam Civilized Open Empire)
Open for a Player
Ibriham
Diplomacy: Kilwa (ea), Dar es Salaam(f) (new port city in Kilwa), Karanga(c)

Ibriham traveled to Kilwa to continue his diplomatic efforts, and to oversee the construction of the new port of Dar es Salaam. All seemed to be going well, and he ensured greater participation in the Emirate by the peoples of Kilwa, in return for further economic support.

His son also came of age in 1014, and looked to be turning into a promising diplomat himself.

Relations between Ibrahim and the local tribes deteriorated in Karanga, but as yet, they are still, nominally, part of his realm.

Kingdom of Rozwi

(African Pagan Civilized Open Empire)
Open for a Player
Buruni
Diplomacy:

Buruni looked out from his great city, and saw much to please him. The silver mines of Rozwi were productive, his people were happy. But he looked to the coastline to the East and realized that if he was to allow his people to remain free to keep their ways, some efforts must be made to ensure not falling too far behind the Arab dominated Zanzibar. As such, he began looking into more ways to fight such "civilized" people. This included both the beginnings of an educational system in Great Zimbabwe, and looking into how to fight wars that involved attacking and defending walled cities and other such matters. Additional improvements to the region surrounding his city were also undertaken.

West Africa

Mercenaries:
AQRs: i6, w5, s5, c5
Troops: 10i, 5c, 5s, 5w, 5t
Leaders: None

Kingdom of Benin

(African Pagan Civilized Open Empire)
Open for a Player
Benin King
Diplomacy:

The King set about building up an army again, as much of his mobile army was now garrisoning the newly conquered Kam. Meanwhile, his heir traveled to Kafin to improve relations, but accomplished nothing.

Kingdom of Ghana

(African Pagan Civilized Open Empire)
Open for a Player
Mande
Diplomacy: Galam(p)

Mande's son, Mombega, took control of the army and marched on Galam conquering the region with ease, less than 300 of his men were killed in the process, and he left many behind to garrison the new region. Improvements in Ghana would hopefully allow the army to be brought back up to strength in the near future so that the conquest would not overly strain the defenses of the kingdom.

Kingdom of Songhai

(African Pagan Civilized Open Empire)
Kumbayal
Diplomacy: Garaou (f)

Many improvements were undertaken in the region of Songhai and the added riches fueled the celebrations surrounding Wulasa's coming of age. Also surrounding these celebrations were a series of contests showcasing the elite cavalry bodyguard of the King Kumbayal.

Mawulawde was sent to further continued his efforts in Garou, and eventually the region fully joined the kingdom. Bilma continued his patrols, but other than the occasional bandit found nothing to threaten the peace.

Various different research projects were also undertaken, but a breakthrough still eluded the searchers.

Kingdome of Ife

(African Pagan Barbarian Open Empire)
Non-Player Nation
Ife King
Diplomacy: Nupe(a)

Some diplomacy in Nupe brought the realm in as a full ally, and a minor raid into Gurma, led by the heir himself, allowed the kingdom to fund some further internal development.

The Hausa States

(African Pagan Civilized Open Empire)
Open for a Player
Nyambe
Diplomacy: Niamey (f) city in Kurfei)

Nyambe ordered a city built in Kurfei to allow the influence of the Hausa to that region to strengthen over time. Beyond that, it was a quiet time for the Hausa.

The Kingdom of Kanem-Bornu

(African Pagan Civilized Open Empire)
Open for a Player
Lammne
Diplomacy: Daza (ea)

Lammne sent Messeli to continue the efforts of incorporating Daza into his kingdom. The results were favorable, but not drastic. Still every bit helped. And it did increase the riches flowing into Ngazargumu.

Eastern Europe

Mercenaries:
AQRs: i6, w5, s6, c7
Troops: 10i, 5hi, 10c, 5s, 5w, 5t
Leaders: None

Bulgaria

(Eastern Orthodox Civilized Open Empire)
Open for a Player
Bulgarian King
Diplomacy:

His army somewhat weakened by the conquest (and more importantly, the need to garrison) Wallachia, it was a time to rest and consider the future.

Kievian Rus

(European Pagan Barbarian Open Empire)
Open for a Player
Svatapolk
Diplomacy: Lithuania(c), Courland(c), Polotsk (city) (un), Polotsk (region) (c), Smolensk(c), Livonia (un), Pskov(un), Novogorod(city)(ea)

The cities of Kiev and Novogorod were both expanded. Svatapolk set out on a great journey to reinforce his rule on the provinces under his control. After exchanging his slower infantry for some cavalry, he set out. He visited the city of Polotsk, and the surrounding region first. From there, Smolensk and its surroundings were next. Livonia and Pskov were next, followed by Novogorod and surroundings. This tour was a disaster of epic proportions. Svatapolk was not exactly cut out for diplomacy, and the hurried pace only made matters worse. Though he did learn quickly, and by the time he reached Novogorod, he was merely below average at diplomacy, and not outright bad. In almost every region he worsened relations, though sometimes he just didn't improve them. While most sounded promising to Svatapolk, as soon as he (and his army) returned to Kiev, most of the affected regions either left the empire entirely, or at least seriously loosened their ties to Kiev.  Novogorod however, actually moved closer to Kiev, though primarily due to the influx of people from the expansion rather than from any diplomatic efforts of Svatapolk.

Others were sent on diplomatic journeys as well, with Ivan traveling to Polotovsky, where he did little good, failing even to find a wife for Yaroslav. And Yaroslav was sent to Lithuania, Courland, Latvia, and Estonia. He managed to at least make a nominal case in Lithuania and Courland.

As if that weren't enough the people of Kiev began to grumble about the pagan leanings of Svatapolk and his family, though since he was obviously in contact with the church, the grumblings were tinged with hope.

Strangely, with Svatapolk gone, many of the people with greater amounts of learning came out of hiding and began recovering many different books that were though to have been lost. Though no one seems to know where they were brought, many more Kievans were learning to read than ever before...

Kingdom of Poland

(Roman Catholic Civilized Open Empire)
Open for a Player
Boleslaw
Diplomacy: None

A massive earthqukae shook much of southern Poland, and the northernmost lands of the Magyarskorzag. This not too long after the earthqukae that did so much damage to Pecs in the not too distant past made some begin to fear the cause.

The feared attack from The East still did not come, and Boleslaw found the time to begin strengthening the static defenses of the realm.

Magyarskorzag

(Roman Catholic Civilized Open Empire)
Non-Player Nation
Stephan
Diplomacy:

With the second major earthquake in 15 years, the people were justly concerned, though at least this one did the most damage to the north where there were no large cities, so the actual destruction was minimal. This continued activity caused Andrew to begin researching the causes of such occurrences. Were they being punished for something, or was some malevolent force causing the catastrophes?

With Andrew becoming less and less reliable as far as actually running the government, Stephan redoubled his efforts to ensure the government could function with less supervision. And while the taxation components were up to the task, the day to day operations still required much assistance from the ruler, or one of his trusted men.

The Byzantine Empire

(Eastern Orthodox Civilized Open Empire)
Basil II
Diplomacy:

The Empire continued to run smoothly, and build its economic might. With more trading fleets setting to sea, and massive improvements in Thrace, Pahplagonia, and Bithnia. Those same regions were the site of numerous small fortifications, which would, no doubt, make the Constantinople more difficult to approach with ground forces. The expected payment from the Buhwayid for Aleppo/Antioch never arrived, but based on the chaos to the East, that was hardly surprising.

The Empire was also the source of much magical innovation, with both general, theoretical, and more focused research being undertaken. Enough knowledge was gained to enable the output of regions to be boosted with magical aid.

A son was born early in 1012, but he died the same year. The mourning was short-lived however, for another son was born to Basil and his wife in 1014.

The Eastern Orthodox Church

(Eastern Orthodox Civilized Religious Primacy)
Sergius II
Diplomacy: Thrace(mn)

Efforts to convert the Rus continued, with the bishop Leo sent to Kiev in person. On the way, he stayed a while in Bithnia in order to found an abbey there. But the effort was taking too long and delaying his more important calling, so he left while the project was yet unfinished. Without supervision the effort soon failed.

While in Kiev he assisted in attempts to convert the people, and a majority of the people in the region of Kiev became believers in Christ. Efforts were also made to sway the leadership of all of the Russian empire to turn from their pagan ways, and while not wholly successful, the hold of paganism was definitely lessened in the courts of Kiev.

Sergius himself traveled to Thrace to bless the new monastery built there, before returning to Constantinople to assist Alexander and Theon in their research into belief and the spiritual affects of the arcane. The research didn't seem to lead anywhere productive though, and throughout the process he seemed to change, suffering from bouts of delusion and paranoia.

The Khazar Khanate

(Asiatic Pagan Nomadic Open Empire)
Dead Nation No longer exists
Diplomacy:

With the death of the Khan in 1013, the different chieftains all went their own ways, as none had the right mix of charisma and strength to hold the Khanate together.

Western Europe

Mercenaries:
AQRs: i7, w6, s6, c6
Troops: 10i, 10c, 10s, 5w, 5t
Leaders: None

Caliphate of Cordoba

(Sunni Islam Civilized Open Empire)
Al'Mansur
Diplomacy:

Al'Mansur continued his work in wholly remaking the nation by lessening the reliance on slaves, and kept working to improve the government, which was pushed to the breaking point controlling his vast caliphate. In this there was some success, and at least more wealth would be generated without needing to send people over constantly to count the gold to make sure none of it is "missing".

Christian Spain

(Roman Catholic Civilized Open Empire)
Open for a Player
Henry
Diplomacy:

Henry's wife gave birth to a son, Henry II, and they spent the time at the palace while Henry oversaw the improvements in government that were needed to control the various factions. He didn't want to be left disorganized as the heretics to the south were getting better control over their regions.

Duchy of Normandy

(Roman Catholic Civilized Open Empire)
Open for a Player
Robert
Diplomacy: Britanny (p)

Seeking more direct access to the ocean, Robert set out for Normandy. As the King of France was in Maine, many of the nobles and other leaders of Britanny were in Maine also, and so the defense was minimal. Now if he could just hold on if and when the King of France retaliated.

This campaign distracted many from the ruins that were found, and so not much was done with them.

Duchy of Venice

(Roman Catholic Seafaring Open Empire)
Open for a Player
Giovanni
Diplomacy:

The Doge Orseolo died at the age of 59, and power was transferred, rather peacefully, to Giovanni. Who knew what would await the duchy under a new leader?

Jarldom of Denmark

(Roman Catholic Seafaring Open Empire)
Svien Forkbeard
Diplomacy:

Minor investments were made into many different fields, and some minor improvements were built in Denmark. Scien, being his normal trusting self made sure the defenses stayed on full alert with the history of raids in the area. None landed in any Danish territory though. In return for assistance with the Pagans to the north, Svien also agreed to send some gold to Rome to support the works of the Church.

Erik Olafsonn was sent to conduct a census of the entire realm while it was yet reasonably manageable, and this he accomplished with little difficulty. The other major news was the beginnings of a cultivation project in Skane. This would hasten the cultivation already began to support the city of Lund.

Jarldom of Norway

(European Pagan Seafaring Open Empire)
Olaf Tryggvason
Diplomacy:

Norway was fairly quiet as Olaf continued trimming the fleet down to a size more appropriate for defending his far-flung settlements while still allowing for sufficient trade and fishing that everyone can eat. Olaf Haraldson was finally old enough to participate more fully in the ruling of the Jarldom, and things were looking up.

Nature, however, was not so quiet. Grimsvotn, erupted in Iceland, but as it was a remote part of the Jarldom, this event caused little concern for Olaf.

Jarldom of Sweden

(European Pagan Seafaring Open Empire)
Olaf II
Diplomacy:

While Olaf the Young was actually now old enough to claim the throne for himself, he saw rather an opportunity to make a name for himself first. So taking some 60 ships, both warships and transports, and some 2400 men, he set off to make his fortune. His fortune it turned out, was to the East, as hs landed in both Estonia and Latvia and plundered the coastal villages of those regions. Minor losses were incurred, but then Olaf could return a victor and use that to support his claim to the throne.

Kingdom of England

(Roman Catholic Civilized Open Empire)
Ethelred
Diplomacy:

Aelfric, chief diplomat of England died in 1013. And a replacement was found. But Edmund was still busy getting things in order after the problems of the recent past, so not much else was accomplished.

Kingdom of France

(Roman Catholic Civilized Open Empire)
Robert/Pious
Diplomacy: Maine(f), Lanquedoc(ea), Britanny(un) (lost to Normandy)

Robert spend time in Maine continuing his diplomatic efforts, and succeeded in bringing it entirely into his kingdom. Henry who traveled with him spent much time learning the arts he would need to succeed, and was finally deemed ready to act on his own.

Further diplomacy in Lanquedoc was halted by the death of Fulk, the diplomat in charge. But he had been doing good work up until that point, and much more wealth was flowing to and from the region.

The Holy Roman Empire

(Roman Catholic Civilized Open Empire)
Regency for Henry
Diplomacy:

The Holy Roman Empire was mysteriously quiet. [Mainly because I messed up...sorry]

The Kingdom of Scotland

(Roman Catholic Civilized Open Empire)
Dead nation
None
Diplomacy:

Robert died in a brawl, (and at 76 he was still holding his own for quite some time) and the kingdom dissolved into squabbling clans. Who knew how long it would be before it was united again?

The Roman Catholic Papacy

(Roman Catholic Civilized Religious Primacy)
Sylvester II
Diplomacy:

Sylvester set two of his bishops to continue the research into magic as they had done in the past. And Roshetti managed to find a way to siphon the magical power out of a long term, large scale enchantment and have it dissipate harmlessly. The technique was too slow and cumbersome to use for small matters, but when entire armies or regions were at stake it could provide quite useful indeed.

Adalbert was sent to Verona to found an abbey in Venice, and was quite successful, the new abbey would certainly help the Church to keep an eye on the city.

While all of this was going on, Sylvester spent time considering Denmark. Missionaries were sent to both Skane and Halland, but seemed to accomplish little, while Svien Forkbeard was persuaded to tithe a portion of his wealth to the church in return for such efforts.

Latium, so vital to feeding Rome was improved a great deal as well with funds from the church.