Lords Version 6.0 Units
The purpose of this page is to explain the V6 changes to unit types, and the details of conversion of V5 units to V6 units.
The V6 UBC (Unit Build Chart) contains significant changes from V5. In specific, many unit types are eliminated, artillery units now use "g" (for gunpowder or gunnery) rather than "a" (for artillery), and a few new unit types have been introduced.
Below are the details of the unit list changes. Only new basic V6 units appear in the "Added" column. Optional units will be discussed elsewhere.
Unit types unique to Lords4 are in red.
In Lords4 some units can be built at earlier or later TL than standard for V6 since I'm trying to keep the campaign historical. Lords4 considers TL6 the 1200s (Medieval), TL7 the 1300s (Late Medieval), and TL8 the 1400s (early Renaissance).
Footnotes give explanations of differences from V6.
|Cavalry||All||XIC, EC and HC|
|Barbarian & Seafaring||also HEC|
|Seafaring & Civilized||also XEC|
|Infantry||All||XII, EI and HI||CI (Crossbow Inf) at TL 6
AI (Arquebus Inf) at TL 8
|Nomadic & Pre-Columbian||also HEI|
|Artillery||All||all "A" type units||XBG (Light Bombard) at TL 7 3
BG (Bombard) at TL 8
|Warhips||All||EW, HEW, HW, W, XEW
& all "G" type units 1
|W (Caravel) at TL 7
CW (Carrack) at TL 8
|Renaissance, Navigation 4+||VW (Corvette) at TL 8
EW (Galleon) at TL 8
|Transports||All||HT, T, and XXT 2||CT (Cog) at TL 6
T (Transport) at TL 8
Lords4 will restart with all positions' units converted from V5 to V6 units. Below are the details of the conversion. Gold generated will be added to the position's "Saved Gold". Gold required will be subtracted (no position went negative).
Units unique to Lords4 are in red.
|Old Unit||New Unit||Notes|
|HEC||2 C +1gp||Barbarian & Seafaring only|
|XEC||2 XC +1gp||Seafaring & Civilized only|
|HEI||2 I +1gp||Nomadic & Pre-Columbian only|
|EW||2 XW +2gp||2W -2gp if TL7+|
|HEW||2 XW +3gp||2W -1gp if TL7+|
|HW||XW +2gp||W if TL7+|
|W||XW +1gp||W -1gp if TL7+|
|XEW||2 XW +1gp||All|
Version 2.0 - December 2007